Which one is the most important?
I'm a Warlock that uses blink so there's not much need for mobility for me compared to the others. I think all the recovery stats are very similar. Resilience is the most important for me. You can take more shots to the body and head.
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They all suck
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Recovery wins in most cases. Resilience should be kept up around 4/5. Mobility is really only a huge factor if you're playing Wormhusk.
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Its all based on preference. For me I play in the air a lot so strafing isnt exactly a factor as much as is it for other people. So i spec for recovery mostly. But i also try to get mobility
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Hunters can just run Mobility and a little Resilience while wearing the Wormhusk helmet. Vigilance Wing and Graviton Lance will kill you in three bursts regardless of your Resilience, so peek-shotting is important to prevent them from landing shots. Mobility is more helpful than a lot of people give it credit for. Lightweight weapons automatically give you +2 Mobility when held.
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9 RepliesIf you're a little p*ssy hunter, go for mobility so you can run away and regen your health via wormhusk or something. Any other class should go for recovery #1, resilience #2.
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6 RepliesRecovery is most important, resilience will not change the amount of bullets it takes to kill for quick TTK weapons (glance, vwing, high impact scouts, hand cannons, etc). It makes a small difference with high ROF assault rifles and SMG’s. Mobility only affects walking speed and initial jump height, and barely to an effective amount, so it’s useless. A reddit user showed the difference between 0 and max recovery, along with every value in between. It made the most difference.
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Edited by Enochua: 7/7/2018 4:20:35 AMlol all the nubs say recovery, i guarantee most high skill level players spec towards mobility mobility -effects your strafe and will help you win gun fights, but as it stand right now and how sticky the GL's AA and target acquisition is and how fishy the hit detection for it is... mobility is still effective for straffing. resilience - you only need 4 to 5 recovery- again you only really need 4 or 5 over all the recovery,resilience, mobility stats need an over haul,
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8 Repliesobviously, a lot of people here can't comprehend the value of strafing in pvp.
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11 RepliesIn the words of Cammycakes, "I spec for mobility, because I want to win my fights, not recover from them"
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Resilience is almost useless. At most it lets you survive maybe 1-2 bullets from an auto rifle/sidearm. Mobility is useful if you strafe a lot while ADSing. Recovery is an all around useful stat
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Edited by MewSixUwU: 7/2/2018 9:35:30 PMi'd rank it resilance mobility recovery [spoiler]top useless bottom important[/spoiler]
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2 RepliesIt's important to have resilience up at 5, any higher is a waste, any lower and you're opening yourself up to certain weapons requiring less bullets to kill you. After you've got 5 there, recovery is important because when it's low, it takes a ridiculously long time to begin health regen. Beyond that, mobility can be important depending on your play style. If you strafe a lot while ads, you'll need high mobility. Personally I go for 3, 5, 7, or something along those lines.
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3 RepliesGo to youtube and search for recovery comparisons. Then look up the hp buff resillence gives. Max resilience will get you a shot or two from an assault rifle difference in health even maxed out. After 5 resilience is useless. Whereas the time to regen health with higher recover is cut to less than half with max recovery. All you have to do is look at the dominance of wormhusks crown to see the benefit of faster time before recovery begins.
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Toss up between Mobility and Recovery, but I say Recovery wins overall. Devourlocks are nigh unkillable, Wormhusk Hunters are an absolute pain to put up with, and a Sunbreaker Titan who has good hammer aim is pretty scary to face.
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[quote]What's The Most Important Mobility , Resilience , Recovery?[/quote] I would say learning English would be more important.
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It would be nice if Mobility increased sprint speed and Resilience gave you more health
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16 RepliesIf they can't hit you, they can't kill you. 9 mobility on a Titan is hilarious, especially with a MIDA and Dunemarchers.
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1 ReplyMobility becomes redundant if you equip Transversive Steps
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Mobility and recovery are both equally useful, imo. But just one nitpick, even if you use Blink, mobility is in no way useless. Mobility doesn’t affect sprint speed, or jump distance, or anything like that. It makes you strafe faster, which is incredibly useful for getting people to miss their shots in gunfights. Blink doesn’t help with that at all.
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On my warlock I prefer recovery but on my hunter that mobility is really nice but I play like an ass so I need all the recovery I can get
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3 RepliesFor me, it's a solid balance of Mobility and Recovery. On my Hunter, I run 9 Recovery and between 6-7 Mobility, and I've never been more pleased on him in most scenarios of PvP. I recover MUCH faster than what someone would expect from a Hunter, whilst keeping a good amount of strafe speed. And if I want to be really petty, I'll throw on Wormhusk for a little added healing factor, but tbh it's not necessary with 9 Recovery.
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I wish Resilience mattered more than 5. It's the dump stat most of the time.
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4 Replies1 mobility, 10 resilience, 8 recovery
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In casual play, recovery. In competitive play, mobility. Strafe is a beautiful thing when you learn it.
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1 ReplyI run max resilience and I still get one tapped by shotties! 😁
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recovery keep real high (it`s obvious what this does.) resilience MAKE SURE YOU KEEP ABOVE 4. People can get off less shots on you with some smg`s and hand cannons and still kill you. You`re making your opponents lives easier by keeping it under 3. mobility isnt as useless as everyone thinks. While it doesnt affect sprint speed, it does affect strafe speed, so it is the key to out strafing your opponents. Oh and you jump higher I believe, or faster, either or.