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Destiny 2

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Edited by DJCurlyFries: 6/26/2018 12:18:30 AM
13

How can Grenade launchers and sidearms become useful?

Other than damage buffs, what would you recommend adding to the two weapon classes to make them useful?

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  • In my personal opinion as a player, I think they're in a good spot, so they only need small tweaks. For Sidearms, I wish for more handling overall. As Bungie explained back in Destiny 1, Sidearms still feel that they are designed to be small, lightweight guns that you whip out to finish off a weak enemy, so you need to be able to switch to them fast. It feels odd that my Guardian takes longer to pull out a small pistol, than to switch to a heavy Hand Cannon or even a Rifle. Single-Shot and Full Auto Sidearms might need an extra clip or two, or increased ammo drops, to help the players who really want to play Sidearms as a primary weapon. Grenade Launchers have good damage and are designed for area denial and picking off weak targets (at least I believe that's the idea behind them). Single-Shot Grenade Launchers are absolutely fine in my opinion. Drum-Fed Grenade Launchers might need an increase in inventory size (the amount of ammo you can hold in reserve), and a small increase in how many ammo you pick up from each brick of Power Ammo, [b]but only in PvE[/b]. I just don't like it that I have a few Grenade Launchers where I can only hold two magazines in total (say, 6 in a mag, do 12 or 13 total), and whenever I pick up ammo I only get two grenades. I like simple numbers anyway, so I'm not too fond of the fact that I have two magazines and then one or two single Grenades in reserve. Just give me three entire mags.

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