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originally posted in: Buff hand cannons plz
6/22/2018 9:32:52 AM
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Honestly they need to adjust the range stat on the sights. You have about 20 meters base range. I figure you get about 1 meter every 6 stat points. The sights that give range need to be competitive with the other stats. They need to double the range on sights that give range. Other than that I guess they are fine as far as where they fit with other weapons ranges and where Bungie wants them. There time to kill is another thing though.
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  • Thoughts on ttk and hand cannon improvements. HIGH IMPACT 110rpm, ttk=1.09sec 75crit damage, 50body damage 2crits and 1body =200, 4body=200 Add 120rpm, ttk=1.0sec 71crit damage, 48body damage 2crits,1body=190/3crits=213(3crits most likely for kill) ADAPTIVE Add 130rpm, ttk=.93/1.39 65crit damage, 44body damage 3crits=195(can kill mid armor) Also slowest ttk if high armor or body shots 140rpm, ttk=.86/1.29 64crit damage, 43body damage 3crits=192(can kill low armor) Not likely to get 3crit kills but makes even more viable with other damage perks

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  • LIGHTWEIGHT 150rpm, ttk=1.2sec 60crit damage, 40body damage 2crits&2body=200 Add 160rpm, ttk=1.13sec 57crit damage, 38body damage 2crit&2body=190/ 3crits&1body=209 2crits&2body kill is possible but unlikely making this a reliable 3crit&1body kill PRECISION Add 170rpm, ttk=1.06sec 53crit damage, 36body damage 3crit&1body=195 3crit&1body can kill medium armor putting it between a 3&4 crit handcannon 180rpm, ttk=1.0sec 50crit damage, 34body damage 4crit=200 Fast ttk relies solely on headshots though

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  • All body damages are 2crits/3 and rounded up. This could get even more interesting if you add +1 for explosive payload. Also they could bring back damage increasing ballistics. Aggressive ballistics for the win.

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  • If they do put in these damage adding abilities in on random rolls adaptive frames might have to go down to 63/42 and 64/43. Putting 140rpm at 189damage and the 130rpm at 192damage. Just a thought if everyone going for god rolls with explosive payload.

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