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originally posted in: Buff hand cannons plz
Edited by HaouRyuk: 6/15/2018 3:48:43 PM
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It's not that they're weak, more that they're too slow, it's the same for high damage scout and pulse rifles, they do the damage but not fast enough to get the killing shot, most guns are geared for speed and speed beats damage in Destiny so.. So they either need to up the damage further, or increase the fire rate
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  • Maybe lower their recoil so they can return to the resting position quicker. I can't tell you how many times I lost engagements with the other guys health at a sliver. The gun just couldn't get there in time. It had kick to it though. We need as much accuracy as possible in this new pvp. That means bloom needs to be gone for good. Hand cannons won't be broken if it was removed just ask pc players.

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  • In a way recoil is tied to fire rate (most weapons won't fire until the recoil is done) so I mean different side to the same coin, currently it's just stupid to use a high damage variant of anything as they tend to only work in extreme circumstances...but that's Bungie for you.

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    High impacts should have higher recoil per shot, that makes sense, but I'd like to see them also receive less flinch.

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  • True, they still need a bit faster fire rate though, you just can't get that all important last shot in when dealing with a higher rate of fire.

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    I don't think the RoF is the problem, just the damage they output. Having a slower fire rate makes them higher skill, higher risk weapons, they just need the higher reward to match.

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  • Well what I mean is like take the High damage scouts from D1, slow, but powerful only 3 headshots to drop someone but they werent so slow that they were unable to get their last shot in (great for knocking out snipers even) Fast forward to D2 and now those same rifles need 4 shots, on something like Distant Shore they're fantastic (the can finally out range thier faster counterparts) but as soon as you close that distance in the faster rates pretty much always beat them out, that slow 4th shot really screws you, it's the same with handcanons you're right about high risk but the damage difference vs speed output isn't nearly rewarding enough (unless you're just far enough away to out range that 5th bullet for the fast version) But that's just comparing like with like, there are so many weapons with such stupidly high TTK super slow weapons are at a massive disadvantage (thats why Gravaton Lance is so effective it's a 4 pulse rifle that only needs 3, the damage is to high for it's fire rate, needs to be slowed just a tad) But there are several ways of fixing them, receiving less flinch, causing more, slightly faster fire rate, slightly better range (just to get a solid shot off before the faster weapons close in) maybe a little more damage...but we certainly don't want to go back to 2-3 shot D1 handcannons, that was awful.

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