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#feedback

Edited by Spawn: 6/13/2018 12:33:31 AM
62

Team wipe mechanics suck the fun out of raids

Gone are the epic days of VOG templar. Half your team is dead leaving the remaining 3 to hold strong against the relentless waves of countless ememy. With perfect synergy the 3 guardians clutch to the final templar checkpoint and an epic moment is created. The current Bungie raids are setup to remove these moments from raids entirely. More boss fights are a great idea but if they are littered with nothing but one team wipe mechanic after another, they are just more of the same and wont bring players back to this potentially amazing game. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Before I start, I am assuming you are referring to the 30 second countdown you have to revive someone when they die. I do get where you are coming from. Problem is, most encounters (Baths, Gauntlet, Argos, Calus [before DPS], and Val Ca'uor [Before DPS]) can not be done with one person, except for the very very very end. All of Crota's End could be 1-manned. None of the current D2 raids can. This meaning, if you are the final person alive, and you can't revive anyone, you wouldn't be able to pull it off anyway.

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    • I was the last guardian standing and fired my last gjally at the templar, who was on zero health, and clutched it for my team. I was new to raiding and felt like a million dollars, taking in the praise of my team mates. While I enjoy the raids in D2, hero moments like that, are few and far between right now.

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    • Completely agree. Having 1 revive token per character and wipe mechanic for a non revived guardian is not great. Rather than have hero moments, we highlight the weakest link and make them feel worse because their death spells certain death for the group. Carrying someone thru a raid becomes far more difficult, even when having a few clutch members. Frustrating

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    • Edited by CatMan: 6/12/2018 8:00:25 PM
      D1 was just better in general. Self rez, Titan bubble, bladedancer invis. All supers that made clutch possible imo.

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    • Edited by IRaidWithAussies: 6/13/2018 7:34:40 AM
      They cry up and down about how they love it when Deaf people beat the raids And then they make the raids require voice communication to the degree of specific words... like dogs, etc. What a joke. A raid boss doesn't even work like that in real games anyway, they're usually just super powerful, not villains holding the reset button Not to mention their stupid phases cause the encounters to glitch more often than they actually work

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    • But how else will they make you think the raid is so much complex than in Destiny 1, other than make a mechanic that will kill all your team at once.

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    • The guardian down wipe timer mechanics are a mixed blessing, not all evil. Most of the mechanics in Leviathan kinda require 6 people alive to function as intended (without cheeses and guesswork), or at least 5 or so. There were a lot of moments in VOG and other raids where somebody dies and it just begins a slow, painful spiral of wasted time until the remaining fireteam members finally realize the futility of continuing and commit honorable seppuku. Sure, there were clutch moments, but there was also a LOT of sitting around as a disembodied ghost watching your teammates have fun. Not sorry that's gone.

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      • Add on to that the revive system is just a guaranteed wipe mechanic no matter what part of the raid you are doing.

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      • Normal mode shouldn't have the wipe mechanic because it makes teaching people the raids much more annoying.

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        • But on destiny 1 hard raids you had no revive. On D2 hard/prestige raid let's you have a revive. Then bungie should remove that if the easy raid like d1

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        • agreed timer to revive is bull. would really like to see that gone. limit on revives is a good thing.

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        • If you have to wipe, did it suck? The questions of our age....

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        • Spot on

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        • Edited by Xc_LuxZenRa: 6/13/2018 7:03:26 AM
          Add a raid card and let us decide some raid modifiers. Attach rewards to each of those modifers(maybe 2 max each run or 1). And u get rewarded for completing the raid with said modifier.🧐 They could reward a guaranteed shader(certain kind everyday) and other unique stuff like earning a hidden catalyst from a modifer that has 3 ??? marks. If you figure out the modifier(has to be tricky to acitivate)would be very diffrent from normal modifers).😲 This would be For hardcore players and causals whenever you have the time. It may take a while and there may be more than one trick every week*winks*😉 This would give incentive to run the raid more than once on normal and presitge. And this kind of feature could be added to heroric strikes and nightfalls. A more "direct way" of obtaining items.😁

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        • Absolutely agree. D1’s wipe mechanic involved not performing a task correctly but allowed for the hero moments where less then six could pull off a miracle. D2 removes the miracle moment or puts any miracle moment on a 30 second countdown. It’s typically not a last standing saving the day to the cheers of your fireteam but someone scrambling to revive someone before a timer. That revive rarely makes for the miracle moment and is a distraction from the moment unfolding.

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        • It's one of the reasons i haven't even done a d2 raid and the other reasons are that I've heard they're not very rewarding and that they aren't that fun compared to the d1 raids which i loved doing

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          • Will never forget when Golgoroth was at like a pixel and we lost the Pool of Light and 4 of our men died, but with two sleepers we got him. Good times man

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          • Bump

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          • Bump

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          • Edited by Dr0p119: 6/12/2018 10:52:47 PM
            We've heard your feed back and the next raid will feature a team wipe as way to progress to the next phase.

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          • Team wipe mechanic. Huh huh, huh , huh huh. Huh huh huh. He said wipe mechanic. Huh huh huh, huh huh.

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          • Yeah I hate it. Its the worst change to the raid and the main reason I don't play them.

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          • From what I remember, all the D1 final raid bosses had a team wipe mechanic. Atheon would cause a team wipe if all the oracles weren't killed. Crota would cause one if you didn't shoot down the oversoul. Oryx would cause one if you didn't properly collect the relic. Aksis would cause one if you didn't have a pillar to stand on after each damage cycle.

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            • Edited by gizzamaluke: 6/12/2018 9:40:22 PM
              Team wipe mechanics have existed in every single Destiny raid since it launched VOG.

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              • no i would kinda rather they stay. helps bring in some way of making people have some skill. kinda boring and dull, also meanigless, to say "dont worry if you die everyone, we will get you!". the token system gives you a way to say "watch yourself, stay alive, don't be dumb". but thats just me. I also love the dark souls series, so the token system is hardly anything to get upset about to me. I like the idea of if you have the skill you get the kill kind of thing. not as much a fan of I can faceroll on my controller or keyboard and nail this. I more want the raid structure of many bosses to come back.

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                • I agree. In leviathan you miss a psion in the gauntlets or the calus void room, team wipes. There are no hero moments in raids nowadays.

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