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Edited by More Power: 5/28/2018 4:40:38 PM
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EP Catch-22

[quote]This Week At Bungie – 5/24/2018 What were the design goals for Escalation Protocol? Jacob: Escalation Protocol was [b]designed to be [/b]a high-difficulty endgame activity for a max-level,[b] three-player fireteam[/b]. Other players in the world can contribute to make it easier, but they shouldn’t be required as long as your team is highly skilled and coordinated.[/quote] No 3-man fireteam would ever be able to complete one till they were at max light level. So... once you're able to complete one you don't need it. I'm sure that makes sense to someone... [b]Edit:[/b] Some here are fine with the "endgame" part of it, where there's no progression or reward other than cosmetics/reskins. Not me. In D1, I don't know of a single endgame activity that didn't include progression or some unique and powerful reward - and most times both. Where's the equivalent of the Vex Mythoclast in D2? Remember grinding out sometimes dozens of HM VoG just for an RNG chance at getting it? We ground out months of Nightfall just for the RNG chance at (hoping for) the Icebreaker or Gjallarhorn... or). Or how about the Spindle mission? How about the Doctrine of Passing in Trials? So many great guns. I don't know why Bungie is doing what it's doing. Makes no sense to me. It's reached a point where our great (to me anyway) raid team doesn't even play Destiny anymore. All of the "hoot-n-holler" moments we had in D1 have been replaced by silence. Bungie has all of the data in the world to tell them what activities the millions and millions of players liked in D1Y1. They are squandering their inheritance.

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  • It's definitely pretty absurd they're still sticking to the 3-man team thing and when it's clearly not balanced for that. Right now it's a fun challenge to do where with 9 people you might not comfortably make the DPS checks, and that's good. It shouldn't be a complete joke if you have 9 people, because that makes the experience super inconsistent. But it's way too hard for the vast majority of the playerbase to actually expect to 3-man it, if Gigz' run is any indication. Unless there's a boss even simpler mechanically than that ogre, it's not even worth thinking about for most people. I don't see why they can't just embrace it as a 9-player mode and make finding people easier, instead of trying to balance it for 3 people when that'll make it too easy for groups. It's easily the most fun I've had outside of a raid when you have 9 people throwing themselves at shit like madmen with supers and heavy flying everywhere, and even if you fail it's not very stressful which is good.

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