Magnetic grenades went from being a top tier or tier 2 grenade option in D1 due to a functionality change and a straight damage nerf across the board for sticky nades.
In PVP M.G.s are largely unusable because the majority of the damage is done for the secondary detonation, which is entirely avoidable by anyone with thumbs. Please adjust the output of the explosions so that it's 50/50 or 75/25 so that its atleast a viable option
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They do seem pretty weak but because of this I've stuck so many players who think Oh A Sticky Whatevz and end up dying to a few bullets after it went off.