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Today on May 21st the modifier was “Blackout” fatal enemy melee and disabled radar - my main issue is with the boss encounter: players spawning in will be “booped” off into the arena by one of the various Taken boopers found throughout the strike to prevent exploiting the boss, but in this encounter this counts as a fatal melee hit and the player dies. This prevents joining players to enter the arena and newly spawned players die before they hop down and have to wait another 30 seconds.
Can the “booper” be changed at all or have blackout removed from this particular strike entirely?