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9/17/2010 5:02:17 AM
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Unexplainable errors in the Halo canon. (Spoilers)

Here is a compilation of errors that we, the universe elite, have created in light of Halo: Reach's launch. Note, that this is STILL a work in progress, and will be upgraded as new breaks are located. [quote][/quote] [b]Error:[/b] Reach was invaded on July 24th. [b]Proof:[/b] All Halo media has always stated Reach fell in one day, and that day was August 30th. [b]Sources:[/b]Ghosts of Oynx, First Strike, Fall of Reach. [quote][/quote] [b]Error:[/b] Alpha Company was wiped out completely during Operation: PROMETHEUS in 2537. Carter, Emile, and Jun should not be alive. [b]Proof:[/b] Halo: Ghosts of Onyx goes into quite a bit of detail on Operation: PROMETHEUS. Spartan-III Alpha Company (comprised of 300 Spartans) were sent to K7-49 on a mission to destroy plasma reactors the Covenant were using to liquefy metallurgical components. The operation was a success, but it is explicitly stated that it cost the lives of [i]every Spartan-III on the asteroid[/i] because they got cut off from their Calypso-class Exfiltration crafts and completely lost their unit cohesion. Halo Reach chooses to ignore this. Carter (A-259), Emile (A-239), and Jun (A-266) are a part of Noble Team when they should have been dead years ago; Bungie have given us no explanation on [i]how[/i] they escaped at all. [b]Sources: [/b] - Ghosts of Onyx, page 83-87. - Halo Reach [quote][/quote] [b]Error:[/b] ONI's actions as well as the Cole Protocol. According to the Cole Protocol, if any Covenant Forces are detected, then all NAV bases and ships should purge their computers of information to protect Earth and the inner colonies. [b]Proof:[/b]If Covenant are detected on Reach on July 23rd, how is it that a month later, there are still computers with information to Earth still active? If ONI hadn't taken more than a month, than Blue team wouldn't have been deployed to the Circumference, and James wouldn't have died, and Linda wouldn't have been in a coma. Infact, they would have been on Reach with Red team. Sources: Pg 289 of The Fall of Reach gives information on the purging of Info not complete. [url]http://halo.wikia.com/wiki/United_Nations_Space_Command_Emerg ency_Priority_Order_098831A-1[/url] [quote][/quote] [b]Error:[/B] Carter, Emile, and Jun's age. Carter is born in 2520. He was 11 years old when Alpha Company began their training. This puts him 5 years above the previously stated age, and it makes no sense at all. Why would they have an 11 year old on the same training regime as a 4 year old? It's too large of a difference, and it's an error that can be avoiding by simply changing his birthdate. This same thing goes for Emile and Jun, who are older than 6 years old at Alpha training. [b]Proof:[/b] Page 69(I'm doing this by memory, I may be wrong.) of Ghosts of Oynx states that all of Alpha Company was comprised of 4, 5, and 6 year old children that he was going to have to forge into the best warriors humanity has ever seen. [b]Source:[/b] Ghosts of Oynx, page 69. [quote][/quote] [b]Error:[/b] Lack of Orbital MAC's. [b]Proof:[/b] Reach had a number of Orbital MAC's that were used in the battle of Reach. They were present on August 30th, so they should have been present during the mission "Long Night of Solace" in Halo: Reach. Had they been present, they Jorge wouldn't have died. Where were they? [B]Source:[/b] Fall of Reach, First Strike, Halo: Reach [quote][/quote] [b]Error:[/b] Pillar of Autumn on Reach. [b]Proof[/b] During the final level of Halo: Reach, the Pillar of Autumn is on the planet, and isn't in space, preparing for the Prophet mission. This COMPLETELY destroys much of Halo's canon. If the ship wasn't in space, than the Spartans of Red Team would have never jumped to the planet, meaning that the 4 spartans who died, would have still been alive. Which could have hanged the outcome of the battle. PLUS, the space op to destroy the Circumference's NAV data wouldn't have happened. So Chief, James, and Linda had no reason to NOT be part of Red team. So the chief wouldn't have been on the Autumn, so Halo: CE wouldn't have happened. Why schedule a mission to capture a prophet, when there's a full scale invasion of Humanities second most important planet? [b]Sources:[/b] Halo: Reach, Fall of Reach [u]Special Thanks:[/u] -ajw23207 -MOB74656 -xXFatal v1 -opog -Kippa If I've missed any errors, please, point them out. I'll add them to the OP, or try to explain them. Also, if you have any explanation to these canon errors, please, explain how they fit into canon, and the sources. [Edited on 09.16.2010 9:03 PM PDT]

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  • What a vacuous set of counterarguments. [quote][b]Posted by:[/b] Matu Flp Krawfe wordswordswordswords[/quote]

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  • [quote][b]Posted by: Matu Flp Krawfe[/b] Bull-blam!-. If the covenant attacked on July 24th, whatever the force they were using, the invasion must be said to have started on that date.[/quote] So if they sent a single group of Zealots, that would be the day the invasion started?? Or a few ships to set up a beachhead?? Or just sent a couple of waves just to harass the enemy and probe for weaknesses?? I thought that when people refer to the invasion day...D-Day, if you will...that's when one side drops the really heavy end of the hammer on the other and launches a major push into their territory. [quote][b]Posted by: Matu Flp Krawfe[/b] The worst of this isn't, of course, the logistic complications of source contradicting source within Halo. Much greater franchises have suffered from far worse, namely Christianity (ba-dum tish). But, it's particularly bad here because it shows a lack of caring.[/quote] Don't drag people's religions into this...I may or may not agree with you on those contradictions...but using a franchise that pretty much everyone agrees is fictional would make your point a lot better than telling people that their faith is merely a franchise. Or maybe you just don't care. Now if Bungie didn't care, they wouldn't have spent so much time trying to retcon material and keep the books and the games in the same canon. They would just say, "Oh, yeah, we changed that. Deal with it." As you said, there's always going to be errors in a franchise...like in [i]Star Wars, or Star Trek, or LotR, or Babylon 5...[/i] [Edited on 11.05.2011 7:53 AM PDT]

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  • [quote][b]Posted by: Astartes Marine[/b] We also know that this supercarrier and the magical cloak that can cover a 95,000 foot long starship are never seen in the series again. Neither are Corvettes for that matter.[/quote] Umm...I'm pretty sure the supercarrier was blown up...that's probably why it was never seen again... As for other supercarriers...we did see another supercarrier in the form of Ghost of Onyx's [i]Sublime Transcendence[/i]. As for the rest, I agree with OrderedComa...the Covenant really didn't have much of an opportunity to be stealthy like Reach again. Besides...I think its really only a tactic you can use once. If the UNSC saw cloaking spires like those again they'd [i]know[/i] that there was a cloaked ship lurking above them. As for Corvettes only appearing in Reach...well, we didn't see the tuning forks after Halo CE much either... [quote][b]Posted by: Astartes Marine[/b] Covie ships at that time came out of slipspace away from planets...........Anyways, as a ship like that would have exited away from the planet it would have, as shown in "The Fall of Reach", been picked up by the many sensor and detection stations in that star system (Fall of Reach).[/quote] Let me know if I'm wrong...can human tech detect [u]one relatively small[/u] Covenant ship exiting Slipspace?? If not, then one of these could carry the Cloaking Spires, dump them on the planet, along with some troops, activate the spires, feed precise co-ordinates to LNoS (either by leaving the system, or whatever), and have the LNoS jump right into the cloaking field??? [Edited on 11.05.2011 7:58 AM PDT]

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  • [quote][b]Posted by: Matu Flp Krawfe[/b] Yes, it is. Those little boosters only lifted the PoA off the platform. Once free, it flew..FLEW perfectly well on it's own which doesn't leave any room for creative re-interpretations of the bull-blam!- Bungie pulled with this game.[/quote] By the time those booster rockets have fallen off, the Autumn had already picked up quite a bit of upwards and forward acceleration from the ENORMOUS ENGINES ON THE BACK OF IT. What you NEVER see the Autumn doing is hovering in midair like the UNSC Grafton or the Truth and Reconciliation, or multiple other ships in Halo. A rocket can fly too, and go into space, but it doesn't mean its an aircraft. Also, the PoA is quite large. I think you should change your perspective on how "little" those boosters really are. [quote][b]Posted by: Matu Flp Krawfe[/b] So they slapped Carter in a freezer for 6 years just in case the powers at be needed another youngster to exploit? Please do consider your arguments before you submit them.[/quote] Slipspace transitions reguarly take months, during which the nonessential crew are generally in cryosleep. It doesn't take too much a stretch of the imagination--or that many slipspace jumps--to get people of radically different ages even though they may have started out the same age. [Edited on 11.05.2011 7:52 AM PDT]

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  • [quote][b]Posted by:[/b] Fatal Factor "Reach was invaded July 24 fool!" Yes it was, but it wasnt the same invasion fleet described in TFoR, it was the LNOS fleet (which by the way is a large enough ship to hold its entire fleet INSIDE itself). People have complained about how the fleet of particular justice steamrolled reach in 2 hours when reach was suppose to be our fortress world. Why do you think that is? Because there were two seperate invasion waves beforehand which softened it up for the fleet of particular justice to deliver the final hammerblow. Its called warfare.[/quote] Bull-blam!-. If the covenant attacked on July 24th, whatever the force they were using, the invasion must be said to have started [i]on that date[/i]. [quote] "Noble teams ages dun maek no sense!" Cryo sleep. Also the best you can tell from their ingame appearances is that they are all in their early to mid 20s [/quote] So they slapped Carter in a freezer for 6 years just in case the powers at be needed another youngster to exploit? Please do consider your arguments before you submit them. [quote]"POA not rated for atmosphere! OMG!" No it is not. Which is why you see those HUGE BRIGHT YELLOW disposable boosters it needed just to take off from reach and which it presumably needed to get down in one piece too. You can see the results of an unassisted atmospheric landing attempt on alpha halo, when keys takes her down and manages to gouge a mile long trench in the ground and nearly tips her over a cliff.[/quote] Yes, it is. Those [i]little[/i] boosters only lifted the PoA off the platform. Once free, it flew..[i]FLEW[/i] perfectly well on it's own which doesn't leave any room for creative re-interpretations of the bull-blam!- Bungie pulled with this game. The worst of this isn't, of course, the logistic complications of source contradicting source within Halo. Much greater franchises have suffered from far worse, namely Christianity (ba-dum tish). But, it's particularly bad [i]here[/i] because it shows a lack of caring. [Edited on 11.04.2011 11:44 PM PDT]

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  • [quote][b]Posted by:[/b] Astartes Marine Is it my fault the game needs an external source to patch up it's own shortcomings?[/quote] So? You think that every single detail of every single event and backstory should be explained all in one game? Sorry, but that's not really possible, you can't have every single detail of every single story given to you all of the time in just one source of media or even sometimes not at all. And to be quite honest, while the Data Drops are a nice and good thing to have, they're not really needed at all. The game exists just fine on its own without them. [quote]We also know that this supercarrier and the magical cloak that can cover a 95,000 foot long starship are never seen in the series again. Neither are Corvettes for that matter.[/quote] Do we? We haven't seen every single battle in the war or every single event of every single battle, absence of evidence is not evidence of absence. And besides which, the Covenant knew where Reach was, the whole point was slipping the makings of an army in with stealth, hence all of the stealth technology we saw in Reach. In contrast, every other battle has been, for the most part, through the Covenant stumbling blindly onto a planet, not much you can do in way of stealth in terms of invading a whole planet when you've already blown your entrance and spoiled the element of surprise. So what I'm saying is we didn't see it applied in any of the battles we've seen (as far as we know at least) because the Covenant had the element of surprise spoiled and massive, widespread army hiding canopies and/or massive stealthed ships are not exactly as useful if it's just a straight up battle. [quote]My bit about the Corvette totally went over your head didn't it? Covie ships at that time came out of slipspace away from planets. The only time they've jumped in-atmosphere was Regret's carrier and that was due to the information about Cortana's adjustments to Covenant slipspace engines aboard the Ascendant Justice that were leaked by the AJ's onboard AI construct before Cortana "killed" it. (First Strike) Fortunately it was not able to leak her improvements to their plasma weaponry. Anyways, as a ship like that would have exited away from the planet it would have, as shown in "The Fall of Reach", been picked up by the many sensor and detection stations in that star system (Fall of Reach). Reach was not blind, as humanity's last major UNSC stronghold they invested just about everything they had in her defense. A ship coming out of slipspace, just the event of exiting slipspace would give off a readable and detectable burst of energy/radiation (Fall of Reach), and it would have been seen. Even Halo 2, when those Covie ships exited slipspace near Earth, they were immediately identified and targeted as hostile. How were they able to evade Reach which at that time had an equal or even greater amount of defenses? Like we saw at the end of Sword Base, one MAC round tore through it and took it out of commission so we know it could easily be taken out, but why wasn't it seen?[/quote] From everything we know about the Corvettes it doesn't look like they have shielding, and if they don't have that I would also guess that they can't get into Slipspace on their own. Though in any case I think it's fairly obvious that they were carried to Reach by the Supercarrier, which we know was able to somehow get to Reach mostly undetected. I say mostly because Halsey states in her Journal that there were anomalies in Slipspace occurring around the 24th when the Covenant were discovered to be on Reach by the UNSC, I also say mostly because ONI knew that the Covenant was there at least a short while before the UNSC did (if not longer) because they used Reach as bait for RED FLAG. It's pretty clear from what we know that the LNoS was able to at least partially mask its exit from Slipspace somehow. [quote]

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  • [quote][b]Posted by:[/b] HaloFreakMan The age difference between them is not an error. In Glasslands it states that Ash is only 13 while Tom and Lucy are both twenty.[/quote] ...That's because Ash is from Gamma Company while Tom and Lucy are from Beta Company.

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  • The age difference between them is not an error. In Glasslands it states that Ash is only 13 while Tom and Lucy are both twenty.

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  • ah private caboose i remember you know, actually who are you really.

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  • Just an FYI, I am Privet Caboose. I needed to make a new username due to other complications.

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  • [quote][b]Posted by:[/b] OrderedComa I have four words for you: read the Data Drops! :P[/quote] Is it my fault the game needs an external source to patch up it's own shortcomings? [quote][b]Posted by:[/b] OrderedComa That explains a great deal of it. And honestly, how much do we really know about the cloaking technology the Covenant have for their ships or their ship technology in general? We don't know what they can or cannot hide on something of that size and scale. We know they can't completely hide their infantry with cloaks, and that's essentially all we know.[/quote] We also know that this supercarrier and the magical cloak that can cover a 95,000 foot long starship are never seen in the series again. Neither are Corvettes for that matter. [quote][b]Posted by:[/b] OrderedComa And what makes you think that the UNSC had an effective means of taking out the Corvette the whole time? And they didn't even know the Covenant were on Reach until the 24th, and the attack on SWORD Base happens almost the day after, not that much time to up a really effective mobilization, especially when you have no idea where the Covenant are going to pop up next or where they're coming from. Not effective enough to engage a phantom enemy at least. And most orbital defense would not be able to take on an enemy that's reached the surface of the planet, and then others would just not be a good idea to fire at your own planet unless you meant to destroy everything in a wide radius around where you were targeting. Like a SMAC, that is something you do not want to fire down at your own planet. Plus they couldn't take out the Corvette due to where it was located, IE, too close to SWORD Base. That's the whole reason why the Longswords had to come in and herd it away. Force it somewhere it could be targeted without any sort of damage to the base itself.[/quote] My bit about the Corvette totally went over your head didn't it? Covie ships at that time came out of slipspace away from planets. The only time they've jumped in-atmosphere was Regret's carrier and that was due to the information about Cortana's adjustments to Covenant slipspace engines aboard the Ascendant Justice that were leaked by the AJ's onboard AI construct before Cortana "killed" it. (First Strike) Fortunately it was not able to leak her improvements to their plasma weaponry. Anyways, as a ship like that would have exited away from the planet it would have, as shown in "The Fall of Reach", been picked up by the many sensor and detection stations in that star system (Fall of Reach). Reach was not blind, as humanity's last major UNSC stronghold they invested just about everything they had in her defense. A ship coming out of slipspace, just the event of exiting slipspace would give off a readable and detectable burst of energy/radiation (Fall of Reach), and it would have been seen. Even Halo 2, when those Covie ships exited slipspace near Earth, they were immediately identified and targeted as hostile. How were they able to evade Reach which at that time had an equal or even greater amount of defenses? Like we saw at the end of Sword Base, one MAC round tore through it and took it out of commission so we know it could easily be taken out, but why wasn't it seen?

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  • [quote][b]Posted by:[/b] Astartes Marine How did that Corvette arrive at Sword Base without anyone taking it out beforehand? It arrives in Reach's solar system, exits slipspace, enters the atmosphere and parks right over an ONI facility...without being locked on and blasted by either one of the hundreds of orbital defense platforms, engaged by any of the perimeter defense fleets and/or engaged by surface forces. Oh no, it just appears. Don't even get me started on how a 28 kilometer long, 11 and a half kilometer wide supercarrier arrives unnoticed as well. Cloaked or not it's 95,000 feet long. Can you imagine the amount of heat, electronic/magnetic interference, and lord knows what other kinds of emissions that thing would give off? [/quote] I have four words for you: read the Data Drops! :P That explains a great deal of it. And honestly, how much do we really know about the cloaking technology the Covenant have for their ships or their ship technology in general? We don't know what they can or cannot hide on something of that size and scale. We know they can't completely hide their infantry with cloaks, and that's essentially all we know. And what makes you think that the UNSC had an effective means of taking out the Corvette the whole time? And they didn't even know the Covenant were on Reach until the 24th, and the attack on SWORD Base happens almost the day after, not that much time to up a really effective mobilization, especially when you have no idea where the Covenant are going to pop up next or where they're coming from. Not effective enough to engage a phantom enemy at least. And most orbital defense would not be able to take on an enemy that's reached the surface of the planet, and then others would just not be a good idea to fire at your own planet unless you meant to destroy everything in a wide radius around where you were targeting. Like a SMAC, that is something you do not want to fire down at your own planet. Plus they couldn't take out the Corvette due to where it was located, IE, too close to SWORD Base. That's the whole reason why the Longswords had to come in and herd it away. Force it somewhere it could be targeted without any sort of damage to the base itself.

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  • How did that Corvette arrive at Sword Base without anyone taking it out beforehand? It arrives in Reach's solar system, exits slipspace, enters the atmosphere and parks right over an ONI facility...without being locked on and blasted by either one of the hundreds of orbital defense platforms, engaged by any of the perimeter defense fleets and/or engaged by surface forces. Oh no, it just appears. Don't even get me started on how a 28 kilometer long, 11 and a half kilometer wide supercarrier arrives unnoticed as well. Cloaked or not it's 95,000 feet long. Can you imagine the amount of heat, electronic/magnetic interference, and lord knows what other kinds of emissions that thing would give off?

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  • OMG it's a game if your so taken back by the mistakes don't play it.

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  • [quote][b]Posted by:[/b] Shadowless Shan I personally think that if they made Noble team a regular Marine unit then it would have been fine. Telling the stories of an ordinary marine, rather than of 6 spartans whose presence would be impossible, more interesting. They could have stretched that day out pretty far. It could have been told in the eyes of the Marines defending the power plants. When they get wiped out, that could have been the last level. 3rd person would have been cool too, but now I'm getting away from what Halo is about.[/quote] The marines defending the MAC generators get wiped out in the first few waves. And by friendly fire at that. Focusing on that view point would not only be short, but the ending would simply be unsatisfying. All that effort only to get killed by your own bombers...

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  • Hey, third person's still possible...weren't Bungie planning on making the original game that way in 2000? Yes, telling the stories of non-Spartans would make it more interesting...that's why I enjoyed ODST so much. In one of my previous posts I stated that Bungie was a bit restriced with the Spartan-III's. They "had" (I'm using the term loosely) to make Noble Team psychologically unstable Spartans. They did a great job with that--[i]especially with Kat...killing me all the time...stuck up--[/i]--anyway, those personalities plus the short campaign really didn't give us a chance to know (or like) the characters of Noble Team before they all died... I think ODST did a much better job in this area...

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  • I personally think that if they made Noble team a regular Marine unit then it would have been fine. Telling the stories of an ordinary marine, rather than of 6 spartans whose presence would be impossible, more interesting. They could have stretched that day out pretty far. It could have been told in the eyes of the Marines defending the power plants. When they get wiped out, that could have been the last level. 3rd person would have been cool too, but now I'm getting away from what Halo is about.

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  • [quote][quote]Posted by: OrderedComa [quote]Posted by: tabby1234 It's surprising to see just how many errors have been made to what extent...these are silly errors that could have been easily not made...[/quote] The thing is more than half of what the OP has listed have all ready been resolved by Bungie, and thus are no longer, or the solutions are something ridiculously obvious and easy to see.[/quote] Posted by: privet caboose No, Bungie hasn't explained ANY of these errors.[/quote] Umm...at least one has been explained by [url]http://www.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24040[/url] Kurt and Mendez have been pulling out as many Spartan-IIIs as he can from those suicidal missions--I'm assuming that's been the case since before Prometheus. No Bungie hasn't [i]directly[/i] explained it. But that's the whole point. Bungie figures you're smart enough to infer information. We all know they make mistakes, but they do try and provide at least SOME explanation for them. Wait..didn't I cover this before? With you? In this thread? We're losing track of our arguments people! Should we start a wiki? :) [Edited on 11.02.2011 2:13 PM PDT]

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  • @Makko Mace [quote]I wonder if anyone has stayed with this thread from page one.[/quote] Yes. The OP! :) I read through about 80 or so pages of this thread a couple of months ago. Probably not what you mean though. :)

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  • Okay, better analogy than the Savannah...the UNSC were always at a--what was it? Three to one disadvantage due to the covenant technology? Five to one? Whatever. A mostly repaired Pillar of Autumn destroying [i]four[/i] CCS class battlecruisers? Or a heavily damaged PoA destroying four CCS class battlecruisers. I know that ship was heavily modified, but really? Hang on, where's that book. Oh yes, this is just after PoA has emerged from slipsace around Halo. [quote]"Reactor two has been fully repaired," she replied. "Reactors one and three are inoperable. That gives us twenty percent power. Archer missile pods I and J rows serviceable. Autocannon ammunition at ten percent. Our two remaining Shiva warheads are intact." She paused and double-checked the MAC gun. "Magnetic Accelerator Gun's capacitors depolarized. We cannot fire the system, sir." "More good news," he grumbled. "Continue." "Hull breaches patched-but the majority of decks eleven, twelve, and thirteen are destroyed-that includes the Spartans' weapons locker." [Excerpt from Halo: The Fall of Reach by Eric Nylund][/quote] NO WAY DID THAT SHIP SURVIVE THE BATTLE AROUND HALO. IT SHOULD HAVE BEEN OBLITERATED. Right? Right!? How did Cortana manage to destroy FOUR battlecruisers? How? The PoA seems to have been pretty much the best ship in the UNSC fleet...still, no major damage shown in Halo CE--or in Reach, for that matter. And how's this for another inconsistency...the MAC cannon on PoA is inoperable at the end of Halo tFoR--before the battle around the ring, yet only goes offline during the battle as shown by both The Flood and Halo CE...(was this corrected in a newer edition???) [Edited on 11.05.2011 7:37 AM PDT]

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  • [b]@grey101, @OrderedComa @KoO 101 and @People annoyed at PoA lift-off[/b] Okay...in regards to the PoA being on the ground (Yes I know this is a tired argument, but I still want to add my two cents)... I know that somewhere in the Reach canon it states that Aszod is one of the last safe (or just plain last) extraction points on the planet. This makes sense to me...you've got the PoA giving defensive fire against Banshees and Seraphs, and you have that Mass Driver to at least stall major covenant ships. The PoA was heavily damaged due to particiapating in that space battle, so it came to ground for a) some repairs and b) to evacuate as many survivors as possible (I mean, that's a priority right? With the planet being glassed? Right?) It probably makes sense to have the PoA set down to help defend the incoming Pelicans and ground forces. I mean, in the minute or so it took to attempt extracting Noble 6 one pelican went down. Can you imagine how many would make it all the way to space? I don't think they would... Now the PoA isn't rated for atmosphere...or whatever. That doesn't mean that it can't land or crash...any hunk of junk from space can survive re-entry as long as it comes in on the right trajectory...it just means that it can't hover like the UNSC Grafton in Tip of the Spear...or however that thing was staying airborne. That's wny the PoA needed (as mentioned before by someone else) those yellow booster pods to lift off from Aszod. Now I know this [i]still changes canon[/i] from tFoR (book states that PoA jumps from Reach with heavy damage), [i]but[/i] I think that this little part makes more sense...especially as Halo Combat Evolved didn't exactly show the PoA suffering heavy damage. Heck, Cortana blew up four CCS battlecruisers before the ship finally crashed on Halo. I don't think a heavily damaged PoA could do that. No way. Especially seeing as the Savannah got blown up by a [i]corvette. A corvette.[/i] (Probably confusing my starship classes here, but whatever. The point still stands. I think.) So did this part of Halo Reach change tFoR? Or did tFoR change the first level of Combat Evolved??? [Edited on 11.05.2011 7:32 AM PDT]

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  • @PipBoy3070 Star Wars had its canon changed as soon as the Empire Strikes back came out. Star Trek had its canon changed between "The Cage"--the original pilot episode and "Where No Man Has Gone Before"--the second pilot. All of which were first party content productions. Its the classic case in point for changes in canon: "From a certain point of view." Halo Reach has a bit of a cheat going on here. In the Limited and Legendary editions there is a document stating that "You are now in possession of the most complete and accurate account that anyone has been able to assemble of SPECWAR/GroupTHREE/NOBLE's actions during the final weeks before the Covenant glassed Reach." The most complete...I suppose that's [i]one[/i] way of saying "Ignore canon changes if the explanations don't satisfy you." But obviously, seeing as we like our fictional universes to obey causality, defining only one definition of "canon" and "non-canon," when [i]some[/i] sci-fi revolves around multiple parallel universes and some pov may be from an innaccurate historical viewpoint... I'm just going to stop right there and say that I like my canon to be as consistent as possible. I also would like to say I like Halo: The Fall of Reach, but that space battle left a lot to be desired. However ita a book, long battles generally overwhelm and confuse the reader with the pages of tactics and descriptions (or lack of tactics and descriptions). I said [i]generally[/i] I also like Halo Reach. But the characters and the story could have been better. I believe Bungie stated that they tried a different approach...instead of constructing the story first and building the memorable moments as part of the story, this time they decided on the memorable moments and constructed the story around those. Bungie. Don't do that again. Please. 343i--Just don't do that at all. The next Halo Trilogy is only going to surpass the first if it gets [i]everything[/i] right [Edited on 11.05.2011 5:59 AM PDT]

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  • This is one of the many problems with the Reach Campaign. It just broke the canon for its own sake; delivering a story with a twisted setting. When I played Reach, I thought I'd actually get to see the power the UNSC was told to have in the books. I was disappointed.

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  • [quote][b]Posted by:[/b] Pipboy3070 [quote][b]Posted by:[/b] natedogr Every fictional universe has its errors and contradictions. Look at the Star Trek and Star Wars universes. The same problems are in other universes.[/quote] Well in fairness to star wars and Star trek they have rakes upon rakes of comics,books,games,tv shows and movies which mean it's really inevitable that there will be errors. Halo on the other hand had its canon broke not by the expanded universe (third party content) but by first party content done by bungie. It only took one game to change the canon so much. That being said, I think the canon changes are good. But that's my opinion. [/quote] Change canon so much? Any changes that occurred within Reach were contained to the events of Reach and nothing beyond that. When compared to the multitude of rectons made by the books and changed within the books, then the number of changes within the Universe made from Reach is nothing in comparison because of how those changes in the game hardly affect anything outside of the titular battle.

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  • [quote][b]Posted by:[/b] natedogr Every fictional universe has its errors and contradictions. Look at the Star Trek and Star Wars universes. The same problems are in other universes.[/quote] Well in fairness to star wars and Star trek they have rakes upon rakes of comics,books,games,tv shows and movies which mean it's really inevitable that there will be errors. Halo on the other hand had its canon broke not by the expanded universe (third party content) but by first party content done by bungie. It only took one game to change the canon so much. That being said, I think the canon changes are good. But that's my opinion. [Edited on 10.30.2011 8:26 AM PDT]

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  • "Lack of MACs guns" Given that Reach was the damn center of the UNSC and ONI, Halo Reach should at least have had a whole battalion of UNSC Frigates, Destroyers and Carriers. And what about the two Capital Ships that where supposed to be at bay with the North Polar Station - the Leviathan; And South Polar Station -I forgot the name of the other capital ship-? Bungie sucked big time in creating 'conflict' and 'resolution' during the WHOLE game of Reach.

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