Just finished the DLC and a lot of the writing really bugged me, from our ghost having an obsession with our guardian to the cringy banter between Sagira and Ikora. I find the attempts at being funny kind of dry and boring more than anything.
I was especially disappointed with how Osiris was handled at the end. Just shows up after the fight with Panoptes and tries to have a moment with us and Ikora, but it just comes across as confusing because they never fleshed out his character enough for me to care about him.
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#destiny2
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Not just the writing. The whole DLC ruffled my feathers.
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I hate the writing for Destiny 2 as a whole. . . Including BOTH expansions.
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Vex Lore is the most confusing crap I’ve read. Bungie must be smoking hybrid while doing beer bongs upside-down
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“I didn’t think a guardian could die... until they did”- bungie
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3 RepliesCoO was a terrible expansion. I had more fun with TDB.
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They really need to stop with the forced humor. I think the games story would be way more interesting if it was dark and serious.
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44 RepliesEdited by TheArtist: 5/8/2018 12:31:33 PMActually the things you disliked were the thing I enjoyed the most. 1. The portrayal of Sagira makes it clear that Ghosts are sentient beings with distinct personalities. 2. The banter between Sagira and Ikora: a. Delivers important back story about Osiris and what led to his exile. b. Humanizes then both, and further develops the idea that losing her light was a transformative event for Ikora. That she feels she failed a character test, and that she’s re-evaluating her existence. 3. The ending was unexpected but perfect. Osiris is powerful and talented but lack the people skills to be an effective leader. Like many super-intelligent people he’s prone to obsessiveness and an inability to prioritize or multi-task. Or tolerate the limitations of those around him. He goes back into the Infinite Forest because he realizes the threat isn’t over, and he can best serve as a Lone Sentinel. To both gather intel about the Vex, and stand guard against them finding another “solution” to their total victory...the Dark Future. He goes back because he sees that Ikora has become the leader that he could never be, and his presence in the City would have been redundant and disruptive. 4. Osiris didn’t just show up at the end. You were interacting with him the entire time. Vex simulations are [i]perfect.[/i] So his simulations [i]were [/i] him. Which is why he shows up at the end of the Panoptes fight and finishes the sentence of the simulation of himself that was there the moment before: [i]”....AND GIVE ME BACK MY GHOST!!”[/i] Love that line....
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Osiris' hand gesture when he says "But I never saw you" makes me cringe every time. :-D
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Most of the Destiny 2 story, when you look at it in retrospect, just seems weak. 1) The only main NPC character to get killed? The Speaker. Some faceless clown with a false sense of leadership qualities who was killed for no reason. None of the other guardians even knew how he died, so there was absolutely zero weight to his death. It wasn't like Bungie developed his character and connection to the other Guardians. He was just some arbitrary leader that gets killed. Any other NPC that is killed we have no real connection to them, so they seem easily thrown away. 2) Ghaul gets the light and he's immediately killed, not by your Guardian, but by the Traveller. This made me feel like our Guardian was Indiana Jones from Raiders, some non-contributing tag along in the story. Sure, Ghaul seemed ferocious enough with his invading Red Legion army wiping out the tower so quickly, but after that initial attack, they never really did anything truly threatening that we saw. You only see the aftermath of their destruction, but you never get to witness the Red Legion do anything seriously worse than the opening sequence. There was no more reason to hate them. They could have introduced some new Guardian NPC as your friend who gets captured and executed by the Red Legion to help make it personal. After Ghaul gets the light, he should have done something truly heinous with it, making hime seem more formidable. His boss fight was very anticlimactic. 3) The Almighty was a wannabe Death Star. The concept was cool, I liked it, but it was poorly done. Mercury was getting chewed up as fuel to drain our sun by the Almighty, WHY DIDN"T WE SEE MORE OF THIS? Simply hearing about its destructive power doesn't bear the same weight as if the Vanguard (or someone from it) witness it destructive capabilities! Why wasn't there some intense mission about evacuating something important from Mercury? If the Vex had already built the Infinite Forest on Mercury as implied in CoO, if it were being destroy by the Almighty, why weren't the Vex trying like hell to at least shut it down? This would have been a great way to tie-in CoO to the original story, we could have stumbled across some Vex intel that we dismiss as less important at the time and CoO is the follow up to that!!! 4) For Osiris, I couldn't have cared less about him or what happened between him and Ikora, because outside of the Grimoire, it's only strongly implied they have a bad history, without ever showing it. TL;DR too much stuff happens behind the scenes and what does happen on scene isn't enough to care about.
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1 ReplyEdited by PhraustStryke: 5/8/2018 11:23:40 PMCoO blew chunks all around. They said D1 was canon yet they couldn't even stick with the same voice actor from D1. The webcomic seems like it's written for 7 year olds. Then there is the complete overhaul to the persona of brother vance. Osiris making reflections, Ikora wielding the void in a way we have never seen to open the gateway. Whereas our guardian can't utter a single damn word. As for the final encounter Pompomplease is an absolute sneeze of a threat.
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I mean... Look at how Vance is now. Dear god almighty...
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I can’t find a single thing I [i]don’t[/i] find disappointing in Osiris. It was $30 of wasted potential.
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Bungie is making the game for 5 year olds because that's the only people who still buy DlC for this game... And that's only cus they have dad's wallet
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4 RepliesJust started the download. 1st time I’ve turned Destiny on since December. Already paid for it but if it sucks then I guess I’m done. Such a shame since D1 was such a good game.
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1 ReplyMy favorite part is how Osiris was already established as a character, and then they retconned that.
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Yes. Cringy lines throughout. Bungie ruined Osiris and his back story regarding the vex obsession. This could have been the best DLC yet. This ruined my care for future Trials of Osiris game modes. Vance turned into something that is the opposite of cool and mysterious. Armor earned in the Osiris DLC was the worse and I never cared to chase. What else, oh I'm really sad because The stranger's back story was my favorite but that's gone too. Now what?? I guess who actually is controlling the vex is the next story for me and then the Ahamkara dragons but they are extinct Soo......
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47 RepliesThe writing in Destiny 2 is a horrid, cliche ridden incoherent mess. Someone in charge at Bungie doesn't read novels nor, I'd wager, short stories.
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It doesn’t really matter cause when D3 comes out ( please never make it) everything that happened in D2 will be considered lore and once again all our shit will be lost only to get some of it back after being retooled.
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7 RepliesI had no issues with Sagira or Ikora. Sagira is what a Ghost should have been. Nolandroid suffers from the problem of having to act against a character with zero emotional range (you). This also, I think, explains his various idiosyncrasies, including his possessiveness. I agree, Osiris was underutilized, though I don't know what more they could do with him. Destiny's engine seems incapable of producing AI companions. Essentially, their choices were kill him off, reduce him to a vendor somewhere, or do what they did.
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Truth. And it was so pointless, like, Osiris was obsessed with what if the Vex figure out how to properly simulate guardians and the Light in general, that being the only thing stopping them from universal domination apparently, but we then explored time, space and alternate realities and, lo and behold, the Vex didn't figure it out, they never figured it out, hell, they were probably using visions of post-apocalyptic vex future Mercury just to bait Osiris into the forest to treat as a research subject. Chillax Osiris, if the Vex figure out how to model guardians and have time travel, then we'd have already lost, so obviously the situation is more complex than Osiris imagines.
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I rushed through the CoO campaign on my titan and hunter last week because I wanted them to have it cleared prior to the Warmind launch. The reason they only just finished it despite CoO launching months ago was because... well, CoO was just terrible. I couldn't bring myself to play through the story three times back then. After playing through it three times now, I still can't think of a single moment in CoO that I actually enjoyed, but rather, found myself several times wishing I could just skip this and get to the end already. I don't expect the Warmind dlc to be any better because Bungie got enough season pass sales that they feel comfortable with putting in minimal effort. And why shouldn't they? They already have our money, so there's no need to put in the effort to actually earn it.
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It was the worst I've ever experienced in a game. Osiris ghost was the worst.
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2 RepliesEdited by AngryBovine1419: 5/8/2018 2:14:06 PMSo boring and just not fun. Osiris looks like a homeless man.
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I only hated all the dialogue, the story, and the ending with Osiris.
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2 RepliesNot only is the writing bad, but the dialogue is so flat. Sagira sounds like the voice actress is just phoning it in. Same with Taeko-3 and especially Toland. It kills me to listen to them talk because there is no feeling in their delivery. It's like Sagira is talking to young children. Toland just sounds like the voice actor wanted his money after he finished recording. [spoiler]Just going to leave this here https://www.bungie.net/en/Forum/Post/244952096/0/0[/spoiler]