Hey folks, seeing a number of questions on how the rewards will work in Escalation Protocol so I wanted to try to clear it up a bit and get folks on the same page without people needing to stalk my Twitter timeline (which, as it is finally going to be nice in Seattle this weekend, will probably mostly be cats/beer/drone flying)
Escalation Protocol rewards are split up in to 3 main channels: vanity, weapons, and armor. Each channel operates a little bit different to give people different pursuits and provide rewards at different rates/tiers. I think the diversity of this reward delivery is something we haven't done a lot of in Destiny 2, so I'm super curious how it feels once you get your hands on it. That aside, let's jump in!
Vanity: These rewards are low drop chance, and can come out of any Escalation Protocol chest you open during the event. The further in you get, the higher chance the chest has to grant one of the EP exclusive vanity items. However, even if you can only clear up to wave 3 (the first wave that spawns a chest upon completion) then you can get a chance (admittedly very low...) at getting one of the vanity items. EP has an exclusive Ship, Sparrow, and Ghost.
Weapons: These are your grindable rewards. They don't drop as power upgrades past the soft cap (so you'll want to infuse something in to them if you're past 340) but you can spend as much time chasing them in a week as you want. They're a low drop chance from the wave 7 boss, and the reward pool changes for the different bosses. Three of the bosses have a specific weapon (between shotgun, sniper rifle, and smg) tied to them and will only drop that weapon. The other two bosses can drop any of the three weapons if you just want to grind and roll the dice.
Armor: The armor set comes from a chest that appears after beating the wave 7 boss. This chest requires a key to open, and characters can earn one key a week by playing other Warmind activities to build and charge their key. The armor pieces that come out of the chest are awarded in a specific order, and you won't see repeats until you've collected the entire armor set. The order is Class Item -> Legs -> Arms -> Chest -> Head. (If you're wondering why Class Item is first, well, I main a Hunter. Capes for life.)
I should note that while not really part of one of the three main reward channels, the unique Escalation Protocol shader is one of my personal favorites (because I love orange) and comes from killing the final boss.
Hope this clears up any confusion, and let me know if there are any other questions about EP rewards I can hopefully help with.
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23 RepliesFirst off I appreciate you coming here introducing yourself and telling us what to expect . It can’t be easy with the toxicity of the forums . With that said : I’m really concerned about this becoming stale real quick. This is an end game activity and should provide power level up. 3 guns hurts the appeal as well. Prison of elders had 3 unique exotics and multiple weapon types of each class. Thats what kept people playing it for a long time. You have to realize that when you have static rolls on the weapons and armor you have to increase the loot pool which hasn’t happened as of yet. Doesn’t sound like it will happen either for warmind . I was really looking forward to this activity and your clarification has had the opposite effect. All we need guys is good worthwhile loot. I really hope your keeping all the good stuff hidden. I really want to enjoy playing in the destiny universe again and being rewarded in game for my effort.