Hey folks, seeing a number of questions on how the rewards will work in Escalation Protocol so I wanted to try to clear it up a bit and get folks on the same page without people needing to stalk my Twitter timeline (which, as it is finally going to be nice in Seattle this weekend, will probably mostly be cats/beer/drone flying)
Escalation Protocol rewards are split up in to 3 main channels: vanity, weapons, and armor. Each channel operates a little bit different to give people different pursuits and provide rewards at different rates/tiers. I think the diversity of this reward delivery is something we haven't done a lot of in Destiny 2, so I'm super curious how it feels once you get your hands on it. That aside, let's jump in!
Vanity: These rewards are low drop chance, and can come out of any Escalation Protocol chest you open during the event. The further in you get, the higher chance the chest has to grant one of the EP exclusive vanity items. However, even if you can only clear up to wave 3 (the first wave that spawns a chest upon completion) then you can get a chance (admittedly very low...) at getting one of the vanity items. EP has an exclusive Ship, Sparrow, and Ghost.
Weapons: These are your grindable rewards. They don't drop as power upgrades past the soft cap (so you'll want to infuse something in to them if you're past 340) but you can spend as much time chasing them in a week as you want. They're a low drop chance from the wave 7 boss, and the reward pool changes for the different bosses. Three of the bosses have a specific weapon (between shotgun, sniper rifle, and smg) tied to them and will only drop that weapon. The other two bosses can drop any of the three weapons if you just want to grind and roll the dice.
Armor: The armor set comes from a chest that appears after beating the wave 7 boss. This chest requires a key to open, and characters can earn one key a week by playing other Warmind activities to build and charge their key. The armor pieces that come out of the chest are awarded in a specific order, and you won't see repeats until you've collected the entire armor set. The order is Class Item -> Legs -> Arms -> Chest -> Head. (If you're wondering why Class Item is first, well, I main a Hunter. Capes for life.)
I should note that while not really part of one of the three main reward channels, the unique Escalation Protocol shader is one of my personal favorites (because I love orange) and comes from killing the final boss.
Hope this clears up any confusion, and let me know if there are any other questions about EP rewards I can hopefully help with.
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#destiny2
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What light lvl is required for this event?
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The weapons should be Max light but, it doesn’t bother me much that it’s soft capped, idk why everyone is having a hissy fit about it. Just infuse it. Yes it is harder to receive max light that is true but, then again it’s not that big of a deal, if the community complains enough bungie will change it, then everyone will continue complaining because not everybody can be happy when it comes to this game.
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#Cloaks4life
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Haven't we learned about the perils of keys yet? Did you get [b][i][u]ANY[/u][/i][/b] positive feedback from the last time you employed keys?
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Aaaand JUST as my interest was building (for the first time in many months) you push me away. This game is like having a bi-polar lover.
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3 weapons, wtf. Nevermind im over it, thought i would come back but nope
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Edited by CresterOts: 5/7/2018 8:40:48 AMRandom Rolls would help that 3 weapon limit....would be better if there were more..including random rolls....but whatever.....I mean who even uses RLs, ARs, Fusions, SideArms, Grenade Launchers, HandCannons, and Swords....only Snipers (basically dead), SMGs, and Shotties matter. Hopefully the story's good...I mean there's no way anything got retconned right......
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We know the rewards already, 2 tokens and a blue 😉
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Wtf bungie at it again
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So just a clarification: [quote]Armor: The armor set comes from a chest that appears after beating the wave 7 boss. This chest requires a key to open, and characters can earn one key a week by playing other Warmind activities to build and charge their key. [/quote] Is the armour drop going to drop at powerful engram level or will they be hit by the soft cap drop levels like the weapons? If armour is limited to one a week per character I would assume that it would be similar to the weekly milestone powerful engram but I could be wrong.
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I hope you give us better looking armor not the same reskins
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So your “endgame activity” doesn’t reward endgame light level loot. Do I have that right?
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Calling it Endgame Activity is pretty misleading if it only drops 340 gear..... I could do public events and get the same level....
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Edited by ││█║▌│: 5/4/2018 9:35:53 PMThree weapons of types I don't use, and 1 key a week per character for the armor. I'm glad I'm only interested in the fun aspect of the game mode, because otherwise what you just said would have completely turned me off. EDIT: Oh, and this kind of information should be made known a lot sooner than a few days before release.
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Edited by Bonito: 5/6/2018 8:06:56 AMPlease tell us this is just a bad joke! The only maybe interesting activity of warmind shown yet is just three weapons under soft-cap? No new endgame activities but the not yet shown lair? "Two coins and a blue" again?
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Have you guys learned nothing yet? This could’ve been a great end game mode but not now. Low light drops, only three weapons, cosmetic junk, armor that has no special perks. Lame, lame, lame.
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Yeah, uh, no thanks. Bullshit grind for bullshit rewards.
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So, Is this kind of like when House of Wolves first came out and the Prison of Elders had 5 rounds?
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Thanks. D1 it is!
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Shouldn't this be moved to Feedback?
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Edited by iBlakRabbit_lV: 5/7/2018 2:40:02 AMAt what point will you guys take a look at sentinel? The hit registration is TRASH. There are only two consistent ways to get a kill using it: Shield throw and Shield bash. Shield swip doesn't even hit anything. It just has you swinging at the place the enemy WAS and not where the enemy IS. [spoiler]This problem also has to do with melee problems that have yet to be fixed since the beta and d1[/spoiler]
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The real question is, are we getting random rolls back or will you at least have better perks like we had in D1?
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Edited by fromunda73: 5/6/2018 3:15:53 PMHeres a dumb question. Does strike specific loot only drop during night falls?
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Why why why why do you soft cap the weapons?! That obviously has to mean the weapons are SHIT! Why have an end game activity if it doesn’t drop max light gear at some point???? That’s about as f@cked up an activity as I’ve seen. Great job ruining it for me before I’ve even played it.
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How is this not a topic on reddit?