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#Halo

9/16/2010 4:59:38 PM
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Halo:Reach For PC

We all want Halo Reach for PC. It's time you started caring about Us PC gamers who are forced to buy Xbox 360 and the games themselves. all because of Lazy Game Developers Halo 2 Vista was a terrible port of an old game, no new features (online co-op), Not Available for Windows XP users and you expected it to fail anyway. We see Halo Reach is feature rich, and hope to see this game for PC. You can also improve/Upgrade it for the PC specifically,Like: 16xAA/16xAF,Very High-res Textures,Alot More Effects, ETC It's time you paid attention to PC gamers, we want a quality game, we want to have fun. [Edited on 09.16.2010 12:10 PM PDT]
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#Halo #HaloPC

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  • Couldn't resist at taking a look at Microsoft's [url=http://www.microsoftstore.com/store/msstore/pd/Digital-Tigers-Stratosphere-Evolution-7054-ZR4/productID.226733700/categoryID.57613200/list.true]PCs for 'hardcore gamers'[/url]. What is it about Microsoft and their half-baked ideas when it comes to PC gaming?

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  • [quote][b]Posted by:[/b] Tempus Irae [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] [url=http://knowyourmeme.com/memes/majoras-mask-creepypasta-ben-drowned]BEN[/url][/quote] It's okay, I didn't want to sleep tonight anyway.

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  • [quote][b]Posted by:[/b] NeverStop91 Advertisement: you are doing it wrong. [url=http://gdinews.com/wp-content/uploads/2012/04/c29cc8ed46754260b21ec2b.png]Image[/url] Original link: [url]http://www.microsoftstore.com/store/msstore/cat/categoryID.57612900#[/url] -.-'[/quote] lol that's great

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  • Advertisement: you are doing it wrong. [url=http://gdinews.com/wp-content/uploads/2012/04/c29cc8ed46754260b21ec2b.png]Image[/url] Original link: [url]http://www.microsoftstore.com/store/msstore/cat/categoryID.57612900#[/url] -.-' [Edited on 05.10.2012 7:25 AM PDT]

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  • Not allowed to post about petitions on here.

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  • [url=http://halo.xbox.com/Forums/yaf_postst80143_The-Unofficial-Halo-Reach-PC-Thread.aspx]The Unofficial Halo Reach PC Thread[/url] [url=http://halo.xbox.com/Forums/yaf_postst41891_The-Unofficial-Halo-3-PC-Thread.aspx]The Unofficial Halo 3 PC Thread [/url] [url=http://www.change.org/petitions/343-industries-microsoft-port-halo-3-to-pc]Petition[/url]

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  • [quote][b]Posted by:[/b] Btcc22 [quote][b]Posted by:[/b] Kazark So you guys are saying that Bungie won't make Halo games anymore? I'm really confused here, I know 343i is make the next Halo, but for the Halo that has been released by Bungie, what's the future for them? And what game will Bungie work on if there's no more Halo?[/quote] Correct, Bungie are working on new (non-Halo) games now. Nothing worth mentioning changes with the current games. [quote][b]Posted by:[/b] Ben2974 You just contradicted your own knowledge. You say 343 is making the next Halo, but say there's no more Halo because Bungie doesn't work with Halo anymore. Lolz [/quote] Pretty sure he was talking about the lack of Bungie's involvement in Halo, not the end of the game.[/quote] Yeah I misread.

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  • [quote][b]Posted by:[/b] Kazark So you guys are saying that Bungie won't make Halo games anymore? I'm really confused here, I know 343i is make the next Halo, but for the Halo that has been released by Bungie, what's the future for them? And what game will Bungie work on if there's no more Halo?[/quote] There hasn't been much said on the future plans of Bungie, so we will just have to wait and see what their plans are. In the meantime, if you're still a Halo guy, wait for 343 to release Halo 4. [Edited on 04.11.2012 6:24 PM PDT]

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  • [quote][b]Posted by:[/b] Kazark So you guys are saying that Bungie won't make Halo games anymore? I'm really confused here, I know 343i is make the next Halo, but for the Halo that has been released by Bungie, what's the future for them? And what game will Bungie work on if there's no more Halo?[/quote] Correct, Bungie are working on new (non-Halo) games now. Nothing worth mentioning changes with the current games. [quote][b]Posted by:[/b] Ben2974 You just contradicted your own knowledge. You say 343 is making the next Halo, but say there's no more Halo because Bungie doesn't work with Halo anymore. Lolz [/quote] Pretty sure he was talking about the lack of Bungie's involvement in Halo, not the end of the game. [Edited on 04.11.2012 6:24 PM PDT]

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  • So you guys are saying that Bungie won't make Halo games anymore? I'm really confused here, I know 343i is make the next Halo, but for the Halo that has been released by Bungie, what's the future for them? And what game will Bungie work on if there's no more Halo? [Edited on 04.11.2012 5:57 PM PDT]

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  • [quote][b]Posted by:[/b] General Heed [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.[/quote] Well, i'm guessing you would be surprised to read when I say that I disagree on Heed's view of Reach! I'm not really following the whole "beefy character" thing. Don't know what that's about...nor do I give a fck lol[/quote] Well, it wasn't the actual topic of conversation so much as how his complete disregard for everything that completely and utterly proves him wrong reminded me of how you, despite insurmountable evidence to the contrary, hilariously believe H2 is a skill-based game. I couldn't help but laugh at the similarities. It's like it all happened before.[/quote] I think I remember that debate, that must've been at least a year ago. [/quote] I believe about a year ago was when I first asked about Halo2 Vista's population and general opinion on it. But yeah there would be tension on these forums for the months that followed . . . was great!

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  • [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.[/quote] Well, i'm guessing you would be surprised to read when I say that I disagree on Heed's view of Reach! I'm not really following the whole "beefy character" thing. Don't know what that's about...nor do I give a fck lol[/quote] Well, it wasn't the actual topic of conversation so much as how his complete disregard for everything that completely and utterly proves him wrong reminded me of how you, despite insurmountable evidence to the contrary, hilariously believe H2 is a skill-based game. I couldn't help but laugh at the similarities. It's like it all happened before.[/quote] I think I remember that debate, that must've been at least a year ago.

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  • [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.[/quote] Well, i'm guessing you would be surprised to read when I say that I disagree on Heed's view of Reach! I'm not really following the whole "beefy character" thing. Don't know what that's about...nor do I give a fck lol[/quote] Well, it wasn't the actual topic of conversation so much as how his complete disregard for everything that completely and utterly proves him wrong reminded me of how you, despite insurmountable evidence to the contrary, hilariously believe H2 is a skill-based game. I couldn't help but laugh at the similarities. It's like it all happened before.[/quote] mhm

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  • [quote][b]Posted by:[/b] Ben2974 [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.[/quote] Well, i'm guessing you would be surprised to read when I say that I disagree on Heed's view of Reach! I'm not really following the whole "beefy character" thing. Don't know what that's about...nor do I give a fck lol[/quote] Well, it wasn't the actual topic of conversation so much as how his complete disregard for everything that completely and utterly proves him wrong reminded me of how you, despite insurmountable evidence to the contrary, hilariously believe H2 is a skill-based game. I couldn't help but laugh at the similarities. It's like it all happened before.

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  • [quote][b]Posted by:[/b] DusK [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.[/quote] Well, i'm guessing you would be surprised to read when I say that I disagree on Heed's view of Reach! I'm not really following the whole "beefy character" thing. Don't know what that's about...nor do I give a fck lol [Edited on 04.03.2012 5:22 PM PDT]

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  • [quote][b]Posted by:[/b] General Heed I actually dislike bloom in Halo: Reach, which is why I said Halo: Reach is too balanced because I feel it makes the game too balanced. The pistol in Halo 3 is far from powerful unless you dual-wield it. It takes 2 Halo 3 pistols to match the power of a Halo 1 pistol.[/quote]How did bloom balance the game at all? Pretty much everyone agrees that it was too random to be balanced what so ever. Any "random" aspect in a game takes away from the skill/balance of a game. Also, why did you start talking about the Halo 3 pistol? When I said I thought Halo 3 was balanced in the same way I was talking about the battle rifle being a bit more difficult to get consistent shots in. I'm not an idiot, I know how the pistol in Halo 3 works. :P [quote]Bungie believed all the previous Halo games were unbalanced which is why in Halo: Reach they did what they did. They considered dual-wielding to be unbalanced. Now don't get me wrong, Halo 3 is my favorite Halo game but I feel it's not as balanced as Halo: Reach, which is why I like Halo 3. I prefer a game to be less balanced.[/quote]None of the Halo games were well balanced. Not even the two I listed before. They're primarily for fun gameplay like you're saying. Thing is though, Reach was [i]not[/i] any more balanced than the other games. The only thing that was better in the balance was the exclusion of dual-wielding like you mentioned. [quote]The Falcon in multiplayer is a further example of balance in Halo: Reach. You don't even get to shoot the guns on the Falcon. But in Halo 3, the original Hornets were so deadly. The machine gun kills in a couple seconds and the missiles lock on and do severe damage to vehicles.[/quote]I'm talking specifically about weapon balance in a truly competitive 4v4 setting. I'm not talking about BTB. Halo multiplayer has [i]always[/i] been a mess when it comes to vehicles in terms of balance. No need in even discussing that... [quote]I'll rephrase what I said about Halo: Reach being balanced. Bungie attempted to make Halo: Reach the most balanced Halo game ever.[/quote]They did but sadly enough they failed. Bloom was a good idea in theory but in practice it absolutely failed. [quote]As for what DusK said about the Unreal Engine and Halo stuff, I'll stand down on my arguments. That debate could literally go on for a much longer time. I still find the prevelance of bulky character models to be more than just a coincedence though. However, I'm not going to debate on that any further unless you try to get me to continue. [/quote]What prevalence? You only listed 3 games. Unreal Tournament/Gears of War which were created by the same developer that obviously used the same assets for the two projects and Mass Effect which has about two species that have always been planned to be bulky in the first place. For every bulky character model you name I could name 5 that aren't. You have to remember these are even just [i]three[/i] out of about twenty to [i]fifty[/i] games. That is [i]not[/i] prevalent in any sense of the word. Your entire argument has always been flawed.

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  • [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] You know what's funny about this? Just the other day I almost included a bit in a post about how Heed was exhibiting "Ben level" of stupid. But I didn't. And look who shows up.

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] General Heed In fact, enlighten me about which Halo game is the most balanced out of the entire series (excluding ODST and Wars). [/quote]It's either Halo: Combat Evolved or Halo 3. Before you start on it, the pistol is a balanced weapon. It's difficult to get three shot kills with it unlike the rest of the games where you're most likely going to always get a four shot kill. Pretty much the same thing for Halo 3. I'm not going to get into how terrible bloom is in Halo: Reach. That has been discussed into the ground and I know you're going to give me some completely idiotic reason why it's an [i]amazing[/i] system. The first part was for anyone else who [i]might[/i] be interested in my opinion towards what I think is the most balanced Halo game. Not like anyone cares anyways. For the rest of the crap about the UE3 engine/Halo engine discussion, it would just be a carbon copy of what DusK said.[/quote] I actually dislike bloom in Halo: Reach, which is why I said Halo: Reach is too balanced because I feel it makes the game too balanced. The pistol in Halo 3 is far from powerful unless you dual-wield it. It takes 2 Halo 3 pistols to match the power of a Halo 1 pistol. Bungie believed all the previous Halo games were unbalanced which is why in Halo: Reach they did what they did. They considered dual-wielding to be unbalanced. Now don't get me wrong, Halo 3 is my favorite Halo game but I feel it's not as balanced as Halo: Reach, which is why I like Halo 3. I prefer a game to be less balanced. The Falcon in multiplayer is a further example of balance in Halo: Reach. You don't even get to shoot the guns on the Falcon. But in Halo 3, the original Hornets were so deadly. The machine gun kills in a couple seconds and the missiles lock on and do severe damage to vehicles. I'll rephrase what I said about Halo: Reach being balanced. Bungie attempted to make Halo: Reach the most balanced Halo game ever. As for what DusK said about the Unreal Engine and Halo stuff, I'll stand down on my arguments. That debate could literally go on for a much longer time. I still find the prevelance of bulky character models to be more than just a coincedence though. However, I'm not going to debate on that any further unless you try to get me to continue.

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  • [quote][b]Posted by:[/b] Ben2974 oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)[/quote] BEN

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  • oh hi guys! Missed the fun arguments we had! I see they've come around. This forum rules! inb4.....lots of things haha :)

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  • [quote][b]Posted by:[/b] General Heed In fact, enlighten me about which Halo game is the most balanced out of the entire series (excluding ODST and Wars). [/quote]It's either Halo: Combat Evolved or Halo 3. Before you start on it, the pistol is a balanced weapon. It's difficult to get three shot kills with it unlike the rest of the games where you're most likely going to always get a four shot kill. Pretty much the same thing for Halo 3. I'm not going to get into how terrible bloom is in Halo: Reach. That has been discussed into the ground and I know you're going to give me some completely idiotic reason why it's an [i]amazing[/i] system. The first part was for anyone else who [i]might[/i] be interested in my opinion towards what I think is the most balanced Halo game. Not like anyone cares anyways. For the rest of the crap about the UE3 engine/Halo engine discussion, it would just be a carbon copy of what DusK said. [Edited on 04.02.2012 9:30 PM PDT]

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  • [quote][b]Posted by:[/b] General Heed The how do you explain the consistency of death animations across all games that use the Halo Engine?[/quote] That one's easy; Wideload Games is headed by a former Bungie employee (a co-founder, no less) and consists of numerous ex-Bungie employees, so they're free to do whatever the hell they want with the Halo engine's assets. Still waiting for an example of games using the UE3 engine "using sample models" or some crap like that you've been going on about for the past couple of pages. Whenever you're ready, no rush or anything. Or you can peruse those countless examples of UE3 games we've provided again. You know, the ones that completely prove your "consistency of bulky characters across all games using UE3" theory completely false. I recommend the latter. :)

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] General Heed The how do you explain the consistency of death animations across all games that use the Halo Engine? [/quote]The hell does this have to do with the discussion at hand? They used Halo's engine along with assets [i]from[/i] Halo. No one is debating this with you. [quote]If you followed Major Nelson's Xbox Live Activity charts, you'll see Halo 2 Vista pretty much suddenly dropped. The other person in that thread was kind enough to post the necessary links. Major Nelson is the only source I need for this. You can't deny what he posts.[/quote]I posted showing links that say Halo 2 Vista was going between 7th - 10th in 2009. That shows it was [i]never[/i] at the #1 spot on those lists. You're just making -blam!- up. [quote]Halo: Reach most definitely is way too balanced. The addition of reticule bloom and vehicle health are all examples of how Halo: Reach has become way too balanced compared to the previous Halo games. And I'm only comparing Halo: Reach to Halo games, I'm not comparing it to Call of Duty or anything else. And of all the Halo games so far, Halo: Reach is definitely the most balanced, to the point where it's over balanced. Now this is just my opinion, others may argue otherwise, but it seems you're the type that doesn't allow other people's opinions unless they agree with your own opinions. [/quote]I just... I just can't believe you're being serious. You might think I'm just being an -blam!- saying people who have differing opinions than mine are wrong but this is absolutely crazy. To actually say Reach was the most balanced Halo game to be released is insanity. Definitely to say bloom added balance... I just... I... You're trolling. I've decided it. You're just coming back to the forums to troll. You got me.[/quote] I must've been thinking about Halo 2 Xbox then. I know one of those two remained number 1 for a awhile. Even if Halo 2 Vista was the one that wasn't #1, it still dropped off the list quite suddenly. As for the death animations from Halo Engine, Dusk was asking me to verify the claims that there's cosistency between all games that use Halo Engine and that developers probably re-used or used the default assets. Stubbs the Zombie having Halo 1 death animations is the same situation as characters in Unreal games having bulky style armor or bodies. If you don't think Reticule Bloom or Vehicle Health adds balance to a game, then please tell me what does make a Halo game more balanced. In fact, enlighten me about which Halo game is the most balanced out of the entire series (excluding ODST and Wars).

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  • [quote][b]Posted by:[/b] General Heed The how do you explain the consistency of death animations across all games that use the Halo Engine? [/quote]The hell does this have to do with the discussion at hand? They used Halo's engine along with assets [i]from[/i] Halo. No one is debating this with you. [quote]If you followed Major Nelson's Xbox Live Activity charts, you'll see Halo 2 Vista pretty much suddenly dropped. The other person in that thread was kind enough to post the necessary links. Major Nelson is the only source I need for this. You can't deny what he posts.[/quote]I posted showing links that say Halo 2 Vista was going between 7th - 10th in 2009. That shows it was [i]never[/i] at the #1 spot on those lists. You're just making -blam!- up. [quote]Halo: Reach most definitely is way too balanced. The addition of reticule bloom and vehicle health are all examples of how Halo: Reach has become way too balanced compared to the previous Halo games. And I'm only comparing Halo: Reach to Halo games, I'm not comparing it to Call of Duty or anything else. And of all the Halo games so far, Halo: Reach is definitely the most balanced, to the point where it's over balanced. Now this is just my opinion, others may argue otherwise, but it seems you're the type that doesn't allow other people's opinions unless they agree with your own opinions. [/quote]I just... I just can't believe you're being serious. You might think I'm just being an -blam!- saying people who have differing opinions than mine are wrong but this is absolutely crazy. To actually say Reach was the most balanced Halo game to be released is insanity. Definitely to say bloom added balance... I just... I... You're trolling. I've decided it. You're just coming back to the forums to troll. You got me. [Edited on 04.02.2012 8:22 PM PDT]

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  • [quote][b]Posted by:[/b] Dr Syx There are no "default settings" in the engine. There are examples in beginner tutorials that no professional model designer would ever pay attention to. There are tons of other versions they can download if they feel like being lazy. Creating/Modifying models are [i]not[/i] a part of an engine's development kit. It's obvious you have absolutely no idea what you're talking about. First you say this, second you start claiming that Halo 2 Vista dropped from the #1 spot on GFWL out of no where for no clear reason, then you claim Reach was "too balanced". I hope you're trolling with this because you [i]have[/i] to be the ultimate example of ignorance on these forums.[/quote] The how do you explain the consistency of death animations across all games that use the Halo Engine? If you followed Major Nelson's Xbox Live Activity charts, you'll see Halo 2 Vista pretty much suddenly dropped. The other person in that thread was kind enough to post the necessary links. Major Nelson is the only source I need for this. You can't deny what he posts. Halo: Reach most definitely is way too balanced. The addition of reticule bloom and vehicle health are all examples of how Halo: Reach has become way too balanced compared to the previous Halo games. And I'm only comparing Halo: Reach to Halo games, I'm not comparing it to Call of Duty or anything else. And of all the Halo games so far, Halo: Reach is definitely the most balanced, to the point where it's over balanced. Now this is just my opinion, others may argue otherwise, but it seems you're the type that doesn't allow other people's opinions unless they agree with your own opinions.

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  • There are no "default settings" in the engine. There are examples in beginner tutorials that no professional model designer would ever pay attention to. There are tons of other versions they can download if they feel like being lazy. Creating/Modifying models are [i]not[/i] a part of an engine's development kit. It's obvious you have absolutely no idea what you're talking about. First you say this, then you start claiming that Halo 2 Vista dropped from the #1 spot on GFWL out of no where for no clear reason, then you claim Reach was "too balanced", then you say mouse versus controller is debatable for FPS games, then you say that Microsoft would have [i]liked[/i] to show that the 360 controller was proven inferior to the mouse. I hope you're trolling with this because you [i]have[/i] to be the ultimate example of ignorance on these forums. [Edited on 04.02.2012 8:15 PM PDT]

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