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originally posted in: Really Big DLC idea [Raid] Pt 2 of 2
4/24/2018 1:33:29 PM
1
No no no A. Ghost dies not talk in raids B. Raids are meant to be puzzles not just shoot stuff C. Calus does not help us he tests us the raid should be Calus using a siva infested leviathan as a test
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  • 1. I cannot tell you how many times I've failed a raid because when we died everyone argues about who did what wrong. However during the nightfall when we respawn hearing the ghost or someone else gives us the will to go on and forget that we died. If every mission in the game had no voice lines, a lot more people would be pissed off. and hearing nothing but their teammates will get aggravating very quickly. So the speaking in the raid is a good way to let you cool down and try again without blaming your team. 2. Raids are just not fun when your team is wiped if one person messes up. So I made this raid for more of a team based cooperation. And if one person dies the team stays in the game. The Siva node is the only part that acts as a puzzle. Requiring team coordination. Where messing up does cause a team wipe. The massive boss fight towards the beginning is also based around relying on your team. The 4 interceptors are used for killing additional enemies. Although the tanks are powerful they are also limited by mobility making them easy targets for enemies giving the boss an easy kill. While the tanks deal damage to the bosses, the interceptors have to defend the tanks. If any of them are destroyed you can continue fighting. With the drive on the leviathan's hull. Teammates one the back of the sparrows have to shoot Sepiks while your driver has to dodge everything. Later on the driver just has to drive while the teammate on the back has to shoot Thaviks stopping him from destroying your sparrow. Once again you have to rely on your team. 3. I don't think it was Part of his plan to get Argos stuck in the leviathan so he could use the guardians to kill it. So Calus would mostly become our ally after we help him twice with his own problems.

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