JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Black_Widow503: 4/20/2018 10:46:26 PM
41

We are products of poor game design...

Small notion. Just like society is morphed into a product of culture change, so is a player base the product of a developer’s game design. . Example: The conversation over at Epic and around 50v 50 currently is that they are seeing behavioral changes in their player base as a whole. On a mass level. In this mode, they see more team oriented mindsets (sharing). Key point the mind is changing on larger scale. Now the focus of this post isn’t Fortnite or Epic but on behavioral patterns within a player base a whole. . The main point is this, if a game’s core design is positive at the front end, it will reinforce good behavior on the back end within the player base as a whole. Happiness or *eudaimonia*. . Cycle this back to Destiny and Destiny 2. What have we seen in her history? The player base has been littered with poor behavioral patterns, toxicity, and an elitst mentality. It is running rampant within the Destiny construct/universe. This is not the player base’s fault. The player base as a whole is a product of either, poor game design in relation to a game’s core identity structures; or great game design, in relation to identity structures. . Also in today’s games that are considered “live” and constantly updated, it is highly important to keep your game design cohesive within an identity construct OR foundation. Boundaries. . Laying boundries not only for your game but also for the player base will reign in poor player behaviors on a larger scale. This isn’t something I just realized either, just because >Fortnite. It’s something I discuss often enough irl and with others situationally here and on Reddit. Fortnite’s circumstances just happened to be in perfect timing to explain this to more than one person at a time. . Basically in layman’s terms if Bungie fixes the game in the right areas (priorities), at the right time (strategies), in the right manner in relation to a LIVING AND BREATHING player base (feedback), simultaneously joined with a clear identity (Destiny), the game or IP could recover EVENTUALLY because we are products of our environments. Positivity breeds positivity. Negativity breeds negativity. This is the case since we were born, so why would this change for people in a virtual environment?
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • you dont mention the vast numbers in the forums who it will not matter to what changes bungie makes. D2 could get such a dlc in sept that it leaves D1 far behind choking in dust and these toxic players will still - without playing it - claim the game is dead, sucks, bungie sucks, D1 is still better - they have reached the point they dont even [i]want[/i] the game to be fixed. nothing is going to convince them otherwise. i doubt that even had they been to bungie and SEEN whats coming, and seen it was good, and fixes lots of things, that they would stop abusing everyone who enjoys D2 and bungie, and claim the game is dead.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon