JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Black_Widow503: 4/20/2018 10:46:26 PM
41

We are products of poor game design...

Small notion. Just like society is morphed into a product of culture change, so is a player base the product of a developer’s game design. . Example: The conversation over at Epic and around 50v 50 currently is that they are seeing behavioral changes in their player base as a whole. On a mass level. In this mode, they see more team oriented mindsets (sharing). Key point the mind is changing on larger scale. Now the focus of this post isn’t Fortnite or Epic but on behavioral patterns within a player base a whole. . The main point is this, if a game’s core design is positive at the front end, it will reinforce good behavior on the back end within the player base as a whole. Happiness or *eudaimonia*. . Cycle this back to Destiny and Destiny 2. What have we seen in her history? The player base has been littered with poor behavioral patterns, toxicity, and an elitst mentality. It is running rampant within the Destiny construct/universe. This is not the player base’s fault. The player base as a whole is a product of either, poor game design in relation to a game’s core identity structures; or great game design, in relation to identity structures. . Also in today’s games that are considered “live” and constantly updated, it is highly important to keep your game design cohesive within an identity construct OR foundation. Boundaries. . Laying boundries not only for your game but also for the player base will reign in poor player behaviors on a larger scale. This isn’t something I just realized either, just because >Fortnite. It’s something I discuss often enough irl and with others situationally here and on Reddit. Fortnite’s circumstances just happened to be in perfect timing to explain this to more than one person at a time. . Basically in layman’s terms if Bungie fixes the game in the right areas (priorities), at the right time (strategies), in the right manner in relation to a LIVING AND BREATHING player base (feedback), simultaneously joined with a clear identity (Destiny), the game or IP could recover EVENTUALLY because we are products of our environments. Positivity breeds positivity. Negativity breeds negativity. This is the case since we were born, so why would this change for people in a virtual environment?
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • this is an interesting read. - also, I kinda want to go watch the Matrix now for some reason. or play super Mario, something about taking either the blue pill or red pill and eating mushrooms could be relevant. yet its an intellectually rewarding post. the Crux of the Matter is, - people will call shit shit, that's it. the Scenario that applies to my statement is that we are people sitting in an Expensive Restaurant, we order the chefs special and we get a dollop of green shit surrounded by flowers. now we dont want the green shit anymore and we want a steak so the steak arrives at your table but it is burnt. you then Politely send it back, and it returns in the same state, 2 hours later. you then slightly get pissed off, but because your wife is sitting across the table you suck it up and send it back again, and ask for a new steak. 3 hours later they give you the same shit and you had enough, you lose your shit. you then go and write shitty reviews on a foodblog no one really cares about, and the restaurant is just like we don't care, the 2 people that come here every Tuesday, still loves it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon