I don't get why so many self proclaimed "hardcores" don't see how some of these changes will affect them more than the casuals.
The change to progression, while addressing some important issues, is also devaluing the gameplay loop outside of weekly milestones. Considering hardcores spend much more time on the game than casuals, this will therefore affect them to a higher degree.
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I had 100's of friends some hardcore some noobs but they all have one thing... they all quit when they hit Max light and generally were pissed off about the update which added close to nothing and locked you out of most activities unless you bought the update... whatever happened to "making good stuff" one level is not going to be enough even for casuals.
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[quote]The change to progression, while addressing some important issues, is also devaluing the gameplay loop outside of weekly milestones. Considering hardcores spend much more time on the game than casuals, this will therefore affect them to a higher degree.[/quote] Interesting point. Artificially restricting light level progression really means little to those that are progressing through the content at a non-hardcore pace. Most so-called casual players are like "whatever", I'm playing because I enjoy playing the game. But if you gate a Raid behind this progression, all the sudden the so-called hardcore are salty because RNG was not kind to them and ended in gated content. In other words, it will be the ultimate irony if players for this new system are cut off simply from the new content because RNG was not favorable to them.
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Yea that is another point. Exotic engrams used to work as a backup for inconsistency issues. Now we will all be progressing at the grace of the powerful engram RNG with no opportunity to affect it in any way.