In all honesty, I'd like to see an ammo boost to so many weapons. I've only used Skyburner's Oath for a long range scout which doesn't get used often when playing through any sort of mission. Up close? Well, that's last resort because it does take quite a lot of ammo and the hip firing isn't as accurate as I'd like it to be, either.
But also, with nightfalls, which one weapon will be better to use than the rest? All weapons should struggle to take down a minotaur unless you're hitting it with a heavy weapon. Kinetics are a huge no against its shield and energies are a huge no against its health. I suppose that's where the problem is, though; energy weapons deal less damage to health. Skyburner's as a kinetic? Now that would be interesting and probably the type of viable you're looking for imo.
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