True, but my problem isn't the fact that it 'can't kill'... but rather, that it can't kill without burning all of its ammo.
At the very least, it does need an ammo increase. Also, keep in mind, that this was against red bar enemies in a low level mission... so while, yes, the gladiators do have a large health pool... you have to realize that [u]everything else[/u] in missions where weapon choice [u]actually means something[/u] will become waaaaaaay tankier than those gladiators you just saw.
For instance, taking out a minotuar with this weapon in a nightfall with any decent buff to the enemy would be a nightmare. It just doesn't do enough damage IMO, or, the explosive rounds don't stagger enough to warrent continued fire.
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In all honesty, I'd like to see an ammo boost to so many weapons. I've only used Skyburner's Oath for a long range scout which doesn't get used often when playing through any sort of mission. Up close? Well, that's last resort because it does take quite a lot of ammo and the hip firing isn't as accurate as I'd like it to be, either. But also, with nightfalls, which one weapon will be better to use than the rest? All weapons should struggle to take down a minotaur unless you're hitting it with a heavy weapon. Kinetics are a huge no against its shield and energies are a huge no against its health. I suppose that's where the problem is, though; energy weapons deal less damage to health. Skyburner's as a kinetic? Now that would be interesting and probably the type of viable you're looking for imo.