it wasn't an community problem for the games turnout it was in the
trade called studio interference where execs seen rough drafts of scripts
and storyboards and realising it's going to be way over budget to make
so they had to change the storyboards and the scripts to stay under budget
just like what happens in the filming industry that causes setbacks in production
destiny 2 was already in development when destiny one came out due to problems
with the schedule the sequel was stuck in development hell until early 2017 uin its
place was the rise of iron dlc in the fall of 2016 but rise of iron was originally slated
for destiny 2 apparently so that's why there was an scannable item in the EDZ
explaining about siva from the rise of iron so therefore it wasn't the communities fault
it was the fault of the companies interference that impacted the release.
Frankie Croft Smales
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.