it wasn't an community problem for the games turnout it was in the
trade called studio interference where execs seen rough drafts of scripts
and storyboards and realising it's going to be way over budget to make
so they had to change the storyboards and the scripts to stay under budget
just like what happens in the filming industry that causes setbacks in production
destiny 2 was already in development when destiny one came out due to problems
with the schedule the sequel was stuck in development hell until early 2017 uin its
place was the rise of iron dlc in the fall of 2016 but rise of iron was originally slated
for destiny 2 apparently so that's why there was an scannable item in the EDZ
explaining about siva from the rise of iron so therefore it wasn't the communities fault
it was the fault of the companies interference that impacted the release.
Frankie Croft Smales
English
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You didn't state a single in-game mechanic or design element in D2 that's different from D1. If you did, i'd advise which type of forum posts and community complaints drove it.
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Thank you.