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4/19/2018 12:57:32 AM
2
it wasn't an community problem for the games turnout it was in the trade called studio interference where execs seen rough drafts of scripts and storyboards and realising it's going to be way over budget to make so they had to change the storyboards and the scripts to stay under budget just like what happens in the filming industry that causes setbacks in production destiny 2 was already in development when destiny one came out due to problems with the schedule the sequel was stuck in development hell until early 2017 uin its place was the rise of iron dlc in the fall of 2016 but rise of iron was originally slated for destiny 2 apparently so that's why there was an scannable item in the EDZ explaining about siva from the rise of iron so therefore it wasn't the communities fault it was the fault of the companies interference that impacted the release. Frankie Croft Smales
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