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Destiny 2

Discuss all things Destiny 2.
4/16/2018 9:11:52 PM
8

Seeing as I have no power in my house, I decided to think and make some fan made patch notes

I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. I’ve taken the time to be productive and manage a list in a professional way. With everyone basically bitching for balance, here ya go. Let’s Begin. Xûr -Now sells 2 exotic armor pieces for each class -Sells shaders, sparrows, and ships for legendary marks (cost of 50-120, depending on the rarity) -All exotic costs increased (Example: 22 to 40) Vendors -All ships and sparrows removed from bright engrams and Eververse, and can now be bought from Amanda Holiday -Exotic ships have to be obtained through specific quest steps given by Amanda holiday -Ghost shells can now be directly purchased from Ikora Rey with vanguard research tokens and legendary shards -More mediation’s added (3->6 missions, 3 for vanilla, 3 for Curse of Osiris) Challenges -You can now see what challenges await you in every activity while in the director. When you look at an areas landing zone/director option, it will display the challenges on the top left Quests -Quest page added, in between Clans and Character screen -Story campaigns, Weapon quests, and World Quests will be available in the quest page. When a quest is tagged, it will highlight what you need to do in order to complete it. (So it frees up that stupid Acrius slot in power weapons) Adventures -Grants high powered gear depending on your power level -High chance of getting legendary items if max level -Grants 3 tokens upon completion -Automatically respawn every day -Each Zone will have 3 heroic adventures each week ready for pickup -Heroic adventures will have random modifiers every pickup -Heroic Adventures are now available on all planets Regional chests -Respawn every week in each zone -Grants 4 tokens Patrols -Grants 3 tokens upon completion Lost Sectors -There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) and has basic mechanics (such as teleporting, area denial, etc). How many heroic lost sectors depends on the Zone. For example: Titan will have one, EDZ will have several -Heroic variants appear on the map as Red Lost Sector symbols -Heroic Loot includes 4 tokens, one legendary (either engram, or weapon/armor), and 2 blues. -Will be pure white instead of gray when they are incomplete or just refreshed Public events -High chance of getting a legendary item exclusive to that zone -Grants 3 tokens upon completion. 4 for a heroic public event Flashpoints -When a flashpoint is active, the vendor of that zone will be selling two armor sets (one zone set, and one random set) and two weapons -Armor will have ornaments when being sold by a flashpoint vendor -Each Rank up package will contain a legendary shader exclusive to that zone -Masterwork drops rates are incredibly increased by 30% when buying from a flashpoint vendor Mercury -Spire integration and Cabal mining pod will now spawn as well as the Crossroads Public Event -Sparrows available for use Infinite Forest -Each Simulant area will be available to explore without adventures -The forest will have 3 main platforms that never despawn, and will have public events on them. -To get to these platforms, simply highlight the platform in your director, and the forest will make the platforms to these 3 areas Meditations -Will have a randomized modifier on them. Such as Arc Burn. -Special enemies will spawn during every mediation and killing them will grant 3 tokens based on what planet the mission takes place. -Added homecoming and Adieu (Journey!) to the mission roster Crucible -We need some more time on this to decide. Strikes: -Exodus Down Strike: Thaviks has a smaller health pool, and will move around less often Competitive -Rewards cap out at max power level, instead of being lower than your current level Mods -Dismantling a mod will grant 1500 glimmer and gunsmith materials for rare mods, and 3 legendary shards for a legendary mod -You can buy specific rare mods from the gunsmith for 5000 glimmer and 3 legendary shards -Legendary mods are more effective than rares. For example: A rare solar paragon mod takes off 5 seconds. A legendary mod will take off 9 seconds. Glimmer -Ghost shells now with a glimmer buff now grant 20% more glimmer -Glimmer earn rates increased (Example: you kill one enemy for 100, now it’s 175 for that same enemy) Shaders -You can now mass delete shaders by holding down the jump button (A on Xbox, X on PlayStation). Deletes 10 at a time -Collection for shaders is added to the vault if you’ve already unlocked them. Price depends on the rarity. Uncommon: 500 glimmer Rare: 1500 glimmer Legendary: 5 legendary shards Legendary shards -Legendary weapons now give 5-13 legendary shards when dismantled -Exotic weapons give 10-13 legendary shards -All legendary and exotic Armor give 10 legendary shards when dismantled -When completing activities such as heroic public events, Competitive PVP, Heroic strikes, nightfall’s, and raids you will be awardeded 16-50 legendary shards depending on the gamemode (raids give 50 for example) Masterwork cores -Masterwork weapon and armor drop rates increased by 20% across all activities -Masterwork cores no longer take up space in inventory, and now act like a currency Fireteam Medallions -Xp gains increased by number of fireteam members Example: 2 people in team: x1.5 Times 3 people: x2 Times 4 people: x2.5 Times 6 people: 3.5 times Bright engrams -Engrams bought by Eververse no longer give mods. -Normal Bright engrams from leveling still grant mods -All bright engrams will grant you bright dust regardless. Ornaments: -Exotic ornaments removed from Eververse -Exotic ornaments are unlocked through a specific quest line, or specific objective for that exotic: Example: Forest ranger for Orpheus Rig. Kill 150 enemies in the EDZ while they are tethered -If you have already unlocked a ornament from Eververse, you do not need to do the small objective Eververse -Now sells 3 armor pieces instead of 1 -Sells bright/Illuminated engrams for 1000 Bright Dust -Increased amounts of Bright Dust when dismantling Eververse gear -Sells 7 stacks of 3 shaders for Bright Dust (depends on the rarity, Example: legendary is 60 Bright Dust) -All Event Armor will be attained through specific quest steps Vault -Armor, shaders, and weapons have their own specific tabs of 150-200 And that’s all I have. I’m currently working out a Part 2 for this, so please let me know how this list is!

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  • You immediately started your list with more handouts.....completely lost on me why that is needed.

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  • Whatever your smoking, give some to me. There are so many problems with this pipedream of yours, especially in the balance department.

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    4 Replies
    • You don't have any power in your house? Well its not much different to everyones D2 characters. :)

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    • And if you think they are going to do all the eververse changes then you are definitely smoking crack.

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    • Adventures should not reward max level gear at all. It's simple content.

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    • Bump

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    • Edited by Dingse3: 4/18/2018 9:00:29 AM
      This is brilliant doood! My only pitfalls through all of that are the probable abundance of shards and tokens. Bungie can’t be doing that till at least hmmmm October right? :b really though if you play a decent amount each week, shards and tokens are doing ok. Maybe the trials tokens could be more forgiving? But all your additions to variety through the different modes are great. Opening up the Tinsy Forest to open world play, just yes!!! Some of it would be tricksy with balance but man, fire this on into feedback. Whether the post was in humour or not there is some definite padding here Bungie could take as a hint hint. You never know 👍🏻

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    • They should add ornaments to all planet/moon/centaur gear. It would only be obtainable by their specific vendor, unlocked by completing Heroic Strikes, Heroic Public Events and Nightfalls.

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