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4/6/2018 3:35:32 PM
25

Argos Phase 2 Strategy (and the grade of raiders we have in D2)

So, I'm just curious to know others opinions on this. In MY raid teams (as in, those I host and thus define the strat for) we follow the below strat: Runners: Charge skulls at plates per orbs. Runner NEVER charges a skull at damage plate Once charged runners group on damage plate and identify which orb they will take ownership of relative to the elemental skull they have [u]IN THEIR HANDS. [/u] If a runner is holding a damage skull, they KEEP it (no swapping) Defenders Charge skulls at damage plate Responsible to move orbs that are damage plate element (if any exist). Immediately on arrival at damage plate defenders identify which (if any) orbs they will take ownership of (in the same manner that runners do). Once runners arrive at damage plate and adds are cleared reasonably all 3 defenders will collect the damage plate skulls and will play their part in moving orbs (if any damage plate orbs exist). Point of this is that it is ridiculous to waste time and create confusion swapping skulls. It's a raid. The teams who use the swap strat seem to have the idea that whoever is defending is not capable of shooting the giant orb and pushing it in the hole. It's so much smoother when you have a team that does this and actually knows how to raid. I have done this many, many times using both strats. If I come into a team I respect the leader and do it their way. But in MY teams we get it done so much better with this strat, expecting people to be minimally competent for the encounter. Anyways, I'm just curious what others might think about this.

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  • It doesn't really matter, just communicate its brain dead easy of an encounter. If you are screwing up in this encounter or any really besides glitches you aren't cracked up to be a raider. Im not trying to be an elitist but D2 raids are a joke in terms of difficulty.

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