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#feedback

Edited by Spawn: 3/29/2018 6:54:19 PM
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Best RANT post ever from Reddit !!! sums it all up so well

[url]https://www.reddit.com/r/DestinyTheGame/comments/87xyfa/rant_when_is_bungie_finally_going_to_realize_that/[/url] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Here it is, paste and copy job: So far, Bungie’s ambiguous responses have been made mostly by CMs, and those are usually some variant of “I’ll need to speak to my manager.” The sparse communications from actual developers have been outstanding efforts in creative and innovative ways to make old and long-standing disappointment feel like fresh and renewed disappointment. It’s not going to cut it for much longer. Bungie developers may complain all they want about their dissatisfied customers, but as evidenced by the most salient of Destiny fans, the streamer community, “dissatisfied” is quickly turning into "bored and uninterested." In this case, the opposite of “satisfied” isn’t “toxic”: it’s the future absence of paying customers. Literally thousands of threads have been made on this and other media, with well-reasoned and explained suggestions for improvement, including meticulously researched facts and data. So much so that more discussion has probably been made on this sub alone than in all of Bungie, and certainly much more than their standard responses to even the most stunningly sensical and useful suggestions: “We’ll look into it,” “We’re listening,” or “We hear you.” Sorry, but no-one is that easily satisfied or impressed, with the possible exception of some hiring managers at Bungie. Here’s the problem: Bungie clearly does not hear us. Every single communication from Bungie’s employees further confirms the well-established fact that the developers are in a self-sustaining feedback bubble. They look at their past successes and the initial sales figures for D2 and smile to themselves, brushing off the overwhelmingly negative feedback from their customers as that of a vocal, ignorant minority and go on imagining themselves to be master pâtissiers, acting as if the smallest tuning of a pretend shotgun (likely via changing numbers in a text file) as a supreme effort, imagining themselves as producing perfect croquembouche or soufflés, when the actual product is burnt Wonderbread toast, and it takes nine months, two DLCs and 40,000 begging and pleading suggestions for Bungie to figure out how to butter it on the side facing up. Please don’t tell me to get excited about a “sandbox update” or an “exotic pass.” The mere fact that terms like these are so ubiquitous in the community now just shows the extent to which the game is broken. The fact that it takes Bungie six to eight months to deliver these band-aids indicates how incapable they seem to be of fixing it. Bungie has, by some accounts, nearly 1,000 employees. Surely some of those must be developers and engineers, and surely they can discover a method for the bulk deletion of shaders faster than it takes two humans to court, copulate, gestate, and give live birth, with or without romance. The best of Bungie’s actual accomplishments since Destiny 2’s release have been half-hearted efforts at restoring anemic versions of features better implemented in the past. Their increasingly slippery road maps to improvement have all the feigned earnestness and reliability of a freshly shaved, alcoholic divorcée’s half-hearted promises to their continually disappointed and increasingly estranged children. “But it’s a major issue that will take a massive effort to solve!” They say? (How many times have we heard that, and for how many problems?) Well, then show us a massive effort. What we’ve seen so far feels far from that, and it’s clearly not working. So fix it. Above all: +Fix the -blam!-ing weapon categories. Take the Bungie employee immediately above whoever should have slapped the person who thought two primaries was an idea outside, help them fill out an application to work as a whale flenser, then give the other two employees jobs at the White House. +Decrease the TTK. If you happen to be employed by Bungie at the moment, let me rephrase: DECREASE THE -blam!-ING TTK. That is what Destiny players have asked for literally thousands of times, and that is what you need to do. Please do not “blue curtain” this, and do not “Go-Faster” this by again overestimating your literacy or underestimating ours. Please don’t misinterpret “Decrease TTK” to mean that Destiny players really want a roast-beef milkshake, an inflatable ass paddle, involuntary organ donations, or something truly absurd such as a speed increase that doesn’t actually increase sprint speed (It boggles the mind! A “go faster” update that completely overlooks the primary action one normally takes to “go faster”?) So please don’t pull out your English-to-Non-Sequiter dictionaries, Tarot cards, Ouija boards, divining rods, chicken bones, Fox News commentators or whatever it is you’ve used to botch basic reading comprehension so far, lock the handful of developers you have who believe they know what Destiny players want more than the entire community does in a closet somewhere, stop listening to the opinions of “sandbox team” members who have to erect a wall of blocked Twitter accounts trying to give helpful critical feedback on the game to better hear the six sycophants who apparently believe that turning the Crucible into Soggy Nerf Pickleball for Mouth Breathers has been a fine idea, and -blam!-ing listen for once: When the entire community begs and pleads for six months that you decrease TTK, maybe you should just decrease the -blam!-ing time to kill. (As in, reduce the number of shots required to kill a player, make primaries more powerful, increase primary weapon damage, have players take more damage when shot with a primary weapon, reduce the number of primary weapon shots a player can survive, boost primary weapon damage, make primary weapons hit harder and kill quicker, or however you need it phrased to understand the point.) Here’s the rest: PvE: +Decrease ability cooldown, diversify and differentiate class and subclass roles and abilities +Deliver two full raids each year with more than one boss encounter each. +More cohesive and internally consistent narrative and lore, with a return to D1’s complexity, quality, adrenaline, and tone. (Less 4panelcringe and more Black Mirror meets Pacific Rim, please.) +Implement either a Diablo-esque loot system, or a MHW-esque crafting system +Return innovative, creative weapon and armor perks benefiting the relevant activities in which they are dropped (i.e. raid/crucible perks) +Make exotics feel exotic again (originally, they were intended to be “game-changing,” now the only thing they change is how long I have to hold down the button to shard them) +Less obviously exploitative microtransactions +In-game, the100-style lfg including Sherpa rewards as well as actual text and voice chat, esp. in social spaces PvP: +Update to minimum current standards (dedicated servers, 60fps, etc.) +Diversify and differentiate class- and subclass roles and abilities +6v6 (or greater) teams +Larger and more diverse map types and game modes. +Selectable game types and more objective-based game types Did I mention: Decrease TTK? Thanks for reading, and best of luck to us all. Sorted.

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