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#feedback

Edited by Spawn: 3/29/2018 6:54:19 PM
26

Best RANT post ever from Reddit !!! sums it all up so well

[url]https://www.reddit.com/r/DestinyTheGame/comments/87xyfa/rant_when_is_bungie_finally_going_to_realize_that/[/url] [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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  • Edited by MONKEYGOTRABIES: 3/30/2018 9:53:33 AM
    One of the best points of this is the "self-sustained feedback bubble." It has been reported by many journalists that Bungle's workplace enviornment is one that encourages a happy-go-lucky super-positive everyone's friends and super-supportive vibe, while discouraging dissent, criticism, and strong opinions. It seems to follow the phrase in Japanese culture, "the nail that stands out gets hammered." I have worked in enviornments like this where people were not held accountable for failures because pointing out their mistakes would be seen as "mean" or "upsetting," and certain practices went unchallenged because criticism was seen as negativity. Not only did these enviornments create permissiveness for error and failure, stifle potential, and inhibit progress, but they caused resentment to build below the surface considerably because no one could ever air a grievence or challenge the status quo. Good ideas never saw the surface because it would inherently mean the current course of action was flawed, pointing out someone else's shortcomings. It was more important that you never rocked the boat even if that meant the boat remained stationary in open water. I was an art major in college and every week or two we had to put our hard work up on the wall for critique, where it was systematically praised or brutalized by the entire class. You had to learn three things: how to recognize those that didn't know what they're talking about and tune them out, how to recognize those that did know what they're talking about and listen, and that constructive criticism is there to make you better. Bungle doesn't have these skills and worse yet they're living in an eviornment that shuns critique. Don't expect any great improvements. These forums point out a flaw in their creative method. They basically stand in an arena of 100,000 people and ask every one to yell their opinion at once. There's no real structure and there's no participation. They just let the mob yell while secretly listening to their iphone. Topics aren't highlighted and cultivated to structure any insightful conversation. Those conversations aren't turned into surveys where people can vote on very specific details. There's no mechanism for any of the hundreds or thousands of good ideas and improvements suggested to reach those that might need to hear them. Why? Because they can't take the criticism and aren't interested in critique. These forums are a scattershot, unorganized, yelling match because they're just an illusory gesture of caring about our opinions. They're a place to vent, not a place to be heard by them. D2 proves they can't tell good criticism from bad criticism, they see almost all input as destructive criticism, and constructive crticism never reaches anyone that matters. Until this changes not much else will.

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    • If you agree with that, boy you have some issues.

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      • Bunp

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      • If we haven't noticed before as a community, you really ought to have noticed by now - they're not talking with us, they're talking at us. Who can blame them? Those who complain still actively play the game. How can the game be as bad as they say if they still play it? How can Destiny 2 still be popular enough for people to be so energized about it? (Look at this subreddit's activity vs other gaming subreddits; outside of Overwatch/LoL, very few gaming subreddits are as active). How seriously would you take someone complaining about your cooking but constantly devouring it? Some food for thought. https://www.reddit.com/r/DestinyTheGame/comments/881ne5/if_were_dissatisfied_with_the_state_of_the_game/?utm_source=reddit-android

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      • The guy who wrote this deserves a star in hollywood. Bang on in all of his points, and he communicates how Bungie have been acting/communicating towards the community very accurately

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      • Disagree. This is a classic case of "[b]Since Bungie isn't doing exactly what I want, they aren't listening". [/b] In short, the poster is throwing a tantrum. Half of what he's complaining about in PVE, Bungie has already said (multiple times) that they are currently working on fixes for them, and will speak to them when they are ready. The other half are just unreasonable requests. Bungie has already shown that the process of making a raid is too labor intensive to make more than one (from scratch) per year without quality being significantly and negatively affected. Half of his complaints about PVP are so non-specific that I barely get what it is that he's complaing about. The other half, Bungie has addressed multiple times that the current consoles simply aren't powerful enough to do all that THIS game demands of them. All Open world games on console are 30 fps...and Bungie doesn't want one half of the game being 30 fps, and the other being 60.

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        • Damn.. I try to stay positive about destiny, that post is a good slap in the face "wake up" this is not the looter you're looking for, this is a cosmetic FPS game.. Shame.

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        • This is why bungie doesn’t want us using reddit and wants us using these forums.

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        • Damn, that was a great read!

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        • Bungie jerked themselves off over this latest update. I noticed nothing. Meh.

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        • What the point of playing PvP when 90% of all the engagements are people that just run away from said engagements? Having a lower ttk will fix this issue making the game faster paced and more fun and exciting.

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        • I have the better way to sum this up bitch, the bungee has ruined my life and I have not Ttk to kill the asshole in the crucible and or Ttk for the boss who is yellow on his bar.

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          • Hmmmmm.....well written posts DO exist on the internet.....[i]packs bags and moves to Reddit[/i].....

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          • Now that was a rant to surpass all rants and I loved every single word of it

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          • That was pretty good although I doubt anything of the sort will happen if Bungie keeps playing it (relatively) safe.

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          • I’ve mentioned the aforementioned in much shorter detail a few months back. Bungie is clearly and unequivocally of the “everyone is equal and entitled” mindset because we’re breathing and have thumbs. Hard work is for chumps, have this because you belong to a group. Take this and look pretty. We can’t hurt anyone’s feeling, so we need to raise up the less skilled and curtail the elite. Let’s balance it all, and we mean all. Can’t have people sparrow flying and others watch in awe as they wonder how. Maybe, just maybe no one will notice “no one gets left behind” new company motto. Well, 9 million tracked players across all platforms and 164k logging on says something. They have moved on and you can’t win them back.

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          • didn't read it , but I"m posting cause PVP is complete trash after this update !

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          • It's a great post tbh. I especially agreed with his PvP and pve changes [spoiler]PvE: +Decrease ability cooldown, diversify and differentiate class and subclass roles and abilities +Deliver two full raids each year with more than one boss encounter each. +Implement either a Diablo-esque loot system, or a MHW-esque crafting system +Return innovative, creative weapon and armor perks benefiting the relevant activities in which they are dropped (i.e. raid/crucible perks) PvP: +Update to minimum current standards (dedicated servers, 60fps, etc.) +Diversify and differentiate class- and subclass roles and abilities +6v6 (or greater) teams +Larger and more diverse map types and game modes. +Selectable game types and more objective-based game types[/spoiler]Raid wise it sucks as of now, the Leviathan having one boss and feeling more like Poe with its rooms then punching into an enemy fortress was a disappointment, as was how short eow is feeling more like a long strike then an actual raid, the rewards too suck, the gear has no wow factor, no reason to go after or want to use items that feel no different to what you already have (plus if you're in a clan there's no reason to go in at all!) We should have 2 or 3 full raids a year with worthwhile loot and bosses and atmosphere and everything. I thought with d2 we'd be seeing 8vs8, not a reduction. I thought today's standards of 60fps on dedicated servers would be a given and the community wouldn't be forced to accept mediocrity (if that)

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            • 5
              I've read it..and I must say that is one well written post. Spot on.

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            • Reddit is blocked for me - mind replying with the text? I'll give you 2 tokens and a blue! :)

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              • Here it is, paste and copy job: So far, Bungie’s ambiguous responses have been made mostly by CMs, and those are usually some variant of “I’ll need to speak to my manager.” The sparse communications from actual developers have been outstanding efforts in creative and innovative ways to make old and long-standing disappointment feel like fresh and renewed disappointment. It’s not going to cut it for much longer. Bungie developers may complain all they want about their dissatisfied customers, but as evidenced by the most salient of Destiny fans, the streamer community, “dissatisfied” is quickly turning into "bored and uninterested." In this case, the opposite of “satisfied” isn’t “toxic”: it’s the future absence of paying customers. Literally thousands of threads have been made on this and other media, with well-reasoned and explained suggestions for improvement, including meticulously researched facts and data. So much so that more discussion has probably been made on this sub alone than in all of Bungie, and certainly much more than their standard responses to even the most stunningly sensical and useful suggestions: “We’ll look into it,” “We’re listening,” or “We hear you.” Sorry, but no-one is that easily satisfied or impressed, with the possible exception of some hiring managers at Bungie. Here’s the problem: Bungie clearly does not hear us. Every single communication from Bungie’s employees further confirms the well-established fact that the developers are in a self-sustaining feedback bubble. They look at their past successes and the initial sales figures for D2 and smile to themselves, brushing off the overwhelmingly negative feedback from their customers as that of a vocal, ignorant minority and go on imagining themselves to be master pâtissiers, acting as if the smallest tuning of a pretend shotgun (likely via changing numbers in a text file) as a supreme effort, imagining themselves as producing perfect croquembouche or soufflés, when the actual product is burnt Wonderbread toast, and it takes nine months, two DLCs and 40,000 begging and pleading suggestions for Bungie to figure out how to butter it on the side facing up. Please don’t tell me to get excited about a “sandbox update” or an “exotic pass.” The mere fact that terms like these are so ubiquitous in the community now just shows the extent to which the game is broken. The fact that it takes Bungie six to eight months to deliver these band-aids indicates how incapable they seem to be of fixing it. Bungie has, by some accounts, nearly 1,000 employees. Surely some of those must be developers and engineers, and surely they can discover a method for the bulk deletion of shaders faster than it takes two humans to court, copulate, gestate, and give live birth, with or without romance. The best of Bungie’s actual accomplishments since Destiny 2’s release have been half-hearted efforts at restoring anemic versions of features better implemented in the past. Their increasingly slippery road maps to improvement have all the feigned earnestness and reliability of a freshly shaved, alcoholic divorcée’s half-hearted promises to their continually disappointed and increasingly estranged children. “But it’s a major issue that will take a massive effort to solve!” They say? (How many times have we heard that, and for how many problems?) Well, then show us a massive effort. What we’ve seen so far feels far from that, and it’s clearly not working. So fix it. Above all: +Fix the -blam!-ing weapon categories. Take the Bungie employee immediately above whoever should have slapped the person who thought two primaries was an idea outside, help them fill out an application to work as a whale flenser, then give the other two employees jobs at the White House. +Decrease the TTK. If you happen to be employed by Bungie at the moment, let me rephrase: DECREASE THE -blam!-ING TTK. That is what Destiny players have asked for literally thousands of times, and that is what you need to do. Please do not “blue curtain” this, and do not “Go-Faster” this by again overestimating your literacy or underestimating ours. Please don’t misinterpret “Decrease TTK” to mean that Destiny players really want a roast-beef milkshake, an inflatable ass paddle, involuntary organ donations, or something truly absurd such as a speed increase that doesn’t actually increase sprint speed (It boggles the mind! A “go faster” update that completely overlooks the primary action one normally takes to “go faster”?) So please don’t pull out your English-to-Non-Sequiter dictionaries, Tarot cards, Ouija boards, divining rods, chicken bones, Fox News commentators or whatever it is you’ve used to botch basic reading comprehension so far, lock the handful of developers you have who believe they know what Destiny players want more than the entire community does in a closet somewhere, stop listening to the opinions of “sandbox team” members who have to erect a wall of blocked Twitter accounts trying to give helpful critical feedback on the game to better hear the six sycophants who apparently believe that turning the Crucible into Soggy Nerf Pickleball for Mouth Breathers has been a fine idea, and -blam!-ing listen for once: When the entire community begs and pleads for six months that you decrease TTK, maybe you should just decrease the -blam!-ing time to kill. (As in, reduce the number of shots required to kill a player, make primaries more powerful, increase primary weapon damage, have players take more damage when shot with a primary weapon, reduce the number of primary weapon shots a player can survive, boost primary weapon damage, make primary weapons hit harder and kill quicker, or however you need it phrased to understand the point.) Here’s the rest: PvE: +Decrease ability cooldown, diversify and differentiate class and subclass roles and abilities +Deliver two full raids each year with more than one boss encounter each. +More cohesive and internally consistent narrative and lore, with a return to D1’s complexity, quality, adrenaline, and tone. (Less 4panelcringe and more Black Mirror meets Pacific Rim, please.) +Implement either a Diablo-esque loot system, or a MHW-esque crafting system +Return innovative, creative weapon and armor perks benefiting the relevant activities in which they are dropped (i.e. raid/crucible perks) +Make exotics feel exotic again (originally, they were intended to be “game-changing,” now the only thing they change is how long I have to hold down the button to shard them) +Less obviously exploitative microtransactions +In-game, the100-style lfg including Sherpa rewards as well as actual text and voice chat, esp. in social spaces PvP: +Update to minimum current standards (dedicated servers, 60fps, etc.) +Diversify and differentiate class- and subclass roles and abilities +6v6 (or greater) teams +Larger and more diverse map types and game modes. +Selectable game types and more objective-based game types Did I mention: Decrease TTK? Thanks for reading, and best of luck to us all. Sorted.

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              • Yeah I wish I could upvote it 12 times.

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              • Pure greatness.

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              • spot on.

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              • Fukin bungliogle

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              • It's a great rant but not sure "its the best rant post ever". I haven't played D2 in months now and don't plan to until they add actual new story missions. People bitch and moan on this forum a lot, but I've found there are tons of other games out there that "don't" bore me to death like D2 does after only being released a short time ago. D1 kept me entertained far longer than D2 did and that's really, really sad. Simple things to fix that we've been asking for and never come to fruition, over and over and over again, is a sign that things aren't right within the Bungie walls. How hard can it be to change the primary and special weapons back to their proper categories? How hard can it be to add the ability to delete directly from the vault, inventory and postmaster? How hard can it be to increase the vault size, I mean after all this is a looter shooter isn't it?????? How hard can it be to setup, advertise and then have a live stream where a Bungie exec explains how it was that D2 could have gotten released when it did and the way it did? Until those things happen I'll just keep playing Far Cry 5, AC: Origins and MHW. You're great at ONE thing Bungie and that's not listening (or could be translated to not giving a f*ck) and driving people away from your game.

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