I guess I should start off by saying I haven't played much of D2 PVP and I mostly play casual game modes. In D2 I've only played a total of 532 PVP matches, 187 of them being double matches this last week. I wasn't expecting much from Crimson days considering the shallow loot pool and I've never enjoyed 2v2 or 3v3, but I did enjoy the event. It was exciting hitting double overtime and fighting over power ammo. It was fun to use a shotgun again without eating a rocket/etc. Matches felt pretty short which was nice.
Matchmaking people against teams is still a big problem. Most randoms are playing in clash mode and most teams are playing in trials mode. I know destiny doesn't use ELO to matchmake, but a competitive person with an ELO of 900 is prolly going to kill a causal with an ELO of 1100. My point is sometimes I hit these teams where there is zero chance of winning and you are lucky to get any kills at all. I can't see how that is fun being on either end of the stick. But it was also nice to have such a wide variety of players and get a taste of playing some more competitive people.
When new items like weapon skins get added, add them to the loop pool after the event is over. (stuff that is tied to the raid). I can't always run the raid due to lack of people playing the game. It's sort of stooopid to tie up some loot in a one week event IMO. Great to add it.
Loved having some set drops tied to specific activities.
Add daily bounties or week-long bounties.
People are going to complain about the fighting over the heavy but that is part of what makes it fun.
Can you change the marker over your head when your partner leaves the match?
Why didn't double count as competitive wins towards the PVP helmet ornament?
I always like the idea of having special events where things are different than normal like the nades charging faster, etc.
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