Have you got to play in the 2v2 Crimson Days playlist yet?
If so, I want to know what you think?
Post your feedback below. Thanks!
English
#feedback
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2 RepliesEdited by Heijoshin: 2/19/2018 4:36:19 PM[quote]Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks![/quote] One thing I really enjoyed were the ability recharge rates. If players had even half this rate of recharge in normal quickplay, PvP might actually be fun. Being able to use flashbang grenades tactically and reliably without developing ability scarcity mentality really freed up the stress that comes with PvP. It was actually [b][i][u]FUN[/u][/i][/b]. And I had s great opportunity (as I did with mayhem) to play test grenades I normally wouldn't use. Crimson days 2v2 was also great as a solo player. This mode has drawn me more to PvP because of everything I mentioned. The pace ocf the fights were perfect. And the fact that there was only one central location for heavy ammo helped force engagements. Even though teams camped the location religiously, it made player engagements and matches quicker. Time spent in the match was justified. I also like how the losing team still received a good amount of loot regardless of play. Plus, the match times were rapid. This was icing on the cake. The game mode was meant to be fun & low stress and this was achieved. [b][i]This fundamental philosophy needs to be the standard for all PvP modes except for competitive match modes.[/i][/b] I'd suggest: 1. Enabling player power of choice in what game mode they feel like playing (PvP or PvE wise) rather than being restricted to "playlists". 2. Allow players to participate in 2v2, 4v4 or 6v6 game types at their own discretion. 3. Ability recharge rates in PvP need to be increased overall. 4. Competitive modes need faster pacing. Significantly faster pacing to match crimson days. 5. Emphasis for PvP should be fun factor. Period. 6. [i][u]The only thing that should be randomly generated are the PvP maps[/u][/I] that players are loaded into. 7. [i]Reduce the emphasis of using guns over guardian abilities[/i]. The difference between a guardian and a spec ops soldier is that the guardian is a specs ops soldier that possesses deadly space magic. Players play as guardians. Give the players their space magic. Some of these points are similar to one another but these need to happen. As it stands, without crimson days, [u][b]PvP is unnecessary work that has very very little enjoyment or none at all[/b][/u]. And I won't be PvPing nearly as much once crimson days disappears.