Have you got to play in the 2v2 Crimson Days playlist yet?
If so, I want to know what you think?
Post your feedback below. Thanks!
English
#feedback
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The game mode itself is enjoyable, as the mechanics are casual enough for anyone to play, but do involve utilizing a strategy of knowing when to push and when to retreat (due to the round scoring). I would make 2 minor changes to the game mode itself: (1) remove power ammo all together, or just make it a match-point type of deal, and (2) change the tiebreaker to sudden death (I.E. no respawns) in all instances not just a 2 round tie-breaker. Fighting over the power ammo spawn is unnecessary, as the points and time already pressure the players into combat. I would be remiss if I didn't mention that Nightstalkers are extremely problematic in this game mode. A team of 2 have access to 4 grenades, and with the increased recharge rate, can just spam them nearly indefinitely. Along with the invisibility, they are pretty obviously at an advantage here. To be honest though, I don't know what the fix is, but I caution against any NERFs to the subclass.