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Destiny 2

Discuss all things Destiny 2.
2/15/2018 10:37:37 PM
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This Week At Bungie – 2/15/2018

This week at Bungie, we invited you to celebrate Crimson Days with us. https://www.bungie.net/en/Explore/Detail/News/46643
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  • Edited by BlessTheMic863: 2/18/2018 4:47:00 PM
    Can’t believe Christine Thompson blocks content creator The Joker for asking for simple clarification on perceived inconsistencies in lore. Then she responds to his tweets after blocking him. He was not rude or a jerk in anyway. Yah Bungie employees really want to see our feedback and hear our discussions on the game. Christine Thompson should be ashamed of herself for blocking one of the most passionate content creators that still mainly deal with Destiny 2. Bravo!!! Bungie employees should be thanking the community for giving the studio a roadmap of what we like and what we are willing to spend money on. Instead they all act butthurt because we didn’t fall all over their half assed game.

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    • Edited by solidarity89: 2/20/2018 3:34:44 AM
      207 gunsmith engrams and 0 manannan sr4’s please explain this statistical anomaly or hook a brother up with a blessing from rngesus please Edit: 218th engram was finally it...I think someone was listening

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    • [quote]from Lextalionis077 on Twitter Lextalionis077 @lextalionis077 Replying to @Andraste_Blaze and @mstohl The cards are visions, history, data excerpts, quotes, monologues, journal logs. That isn’t folklore it’s documented first hand accounts. The only debate is the accuracy of the conclusions made in them. That has never been contested at all. Now has it?[/quote]

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    • Hey Cozmo... I think it would be great if you could bring places from Destiny 1 to destiny 2. The cosmodrome, mars, moon. Yeahhh... that’d be great.

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    • Edited by BERSEKAEL: 2/19/2018 2:55:37 PM
      ...a game for casuals, is a game that wont last.

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    • Nope.. still not a thing in the TWAB that will make me log into the game. Better hope next week?

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        Folklore....

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        • Edited by MoistBaguette: 2/19/2018 5:43:11 PM
          Add this to the sandbox changes. Arcstrider Helicopter. This needs to come back!!! Back during the Destiny 2 beta Arcstriders were allowed to perform an in-air helicopter spin by pressing R1+R1(PS4) or RB+RB(Xbox); allowing you to gain more air. This would add some more fluidness to the Arcstrider and increase the skill ceiling. If Bungie thinks it's so OP just add a cooldown to it like the dawnblade dash. Please like or bump it so that we can get Bungie to see this. To see it in action: 1:57 https://m.youtube.com/watch?v=lGGg3p49Mi4 P.S. Please add more perks and skill tree diversity back from Destiny 1. That would Greeaat.

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          • Edited by Boba_is_my_dawg: 2/17/2018 1:46:43 PM
            You have ruined this game. I'm a single player and I can't stand being forced to do PvP. Especially since you have upended it from D1 and now this crimson garbage along with your scheming matchmaking. Unbelievable! You are forcing me out.

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            Well at least you don't have to keep typing up a TWAB with so few players still playing you can probably conference call them

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          • Is it true the current bungo stole Destiny from the original creators and that’s the reason why d2 is inconsistent from the 1st and the lore?

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            • It's amazing that you're listening ( as you're always saying that ) and you don't do anything anyone has asked for or suggested.

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              • I’ll just place this here. Create a competitive and non competitive crucible mode. Competitive mode only has 3-4 set loadouts to pick from. 2 primaries and a heavy. Non competitive is the more unbalanced free weapon and ability choice mode. Let guardians know that if they want to get that cool and rare pvp based loot, they have to acquire it through competitive play. Let the gear they earn be super solid in the non competitive pvp. That will be the incentive to get folks to play competitive. Bring back standard heavy, special, primary loadouts in non competitive and PvE. If you really want variety, bring out 4 weapon slots. Kinetic, energy, special, and heavy. Bring our ability cool downs back to d1 levels. Get rid of scaled enemies in all events. Let guardians feel that they have gotten stronger through their trials in the campaign, strikes, and crucible. Bring back random rolls with a forge ability to work on re rolling stuff. If you have to, let folks re-roll a weapon once a week. They can still grind for the god roll on a new version of the weapon, but they can also re-roll existing versions of the weapon as many times per week as the amount of said weapons they have. This will give grinders something to go for and cut down the time for the more casual grinders to get to god roll status. Make achieving max light mean something. Make achieving max light only available through raid rewards or iron banner rewards. Make raid weapons be steps above standard loot earned. This will incentivize people to play the raid to get that sweet loot. Give us some near gjally level exotics. This will incentivize people to grind for exotics as well as providing non pvp and non raiders to have an opportunity to acquire really good loot. Stop with the tokens, or let it be currency to be able to buy certain gear (assuming we’ve done the randomish roll concept mentioned above). Let tokens be the currency used for re-roll forging. Make us strong. Let us feel like the god killing space ninja samurai wizard woad raiding jaguar warrior Teutonic knight conquistadorian huskarlian special fighters that we are.

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                • Seriously, just FIX THE GAME. - Dedicated PvP servers so we don't get hacked by script kiddies, - Realistic changes like not getting killed by Titans 20 feet below us slamming the ground - Not matchmaking 4 person, same clan teams against all randoms - Not getting killed as you spawn ( a 1-2 second shield... oh please!) - Preventing random teammates from pushing you off power ammo. - Heck, yesterday my team was 3 versus 5 for a short period! - Actually do something about reported bots. I'm sure the community can chip in and add a HUNDRED OR MORE bullet points of minor and major flaws that kill our enjoyment. Putting out Crimson Days with all of the playability issues is putting perfume on a pig.

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                  • *sigh* I still do not see where you, Bungie, are honestly listening to what we, the players, are saying/asking. All I can see are bandages upon bandages. So many bandages that it leads me to believe that Bungie bought stock in Johnson & Johnson's Band Aid brand. Half-hearted fixes, minimal communication, almost no transparency whatsoever, and vague responses to the still loyal players that remain. I do not know what pains me more. The cuurent state that D2 is in or the mounting evidence that you, Bungie, seem content to leave it like that. Your "roadmap" seems to contain a number of "Detours" you fail to acknowledge. Your time for talk has come and gone. Stop playing games and start living up to what you promised us last year.

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                    • That new system you introduced where it makes it easier to add new content is really starting to show now. The game has grown massively over the last 5 months. It's a struggle to keep up.

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                    • After years of feedback on D1, we got some decent changes. The game actually became fun and was replayable. Heck I still enjoy VoG. Enter D2. Everything was tuned down. Static rolls and reskins. No point to playing endgame , static rolls reskins again. Can hit max light, but there is no point since “power level” doesn’t matter anymore after. Raids don’t really matter, plus they are tedious, usually glitch out, and the revive system sucks. Trails and iron banner are just reskins, static rolls, and power levels don’t matter. In short, the game sucks. But thanks for all the friendship!!!!

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                      • How is this shitpost still on the forums? I had to sell my disc to game stop for $5 , it was making my house smell ....f this stupid game

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                        • Edited by Chris P Snipes: 2/19/2018 2:38:38 PM
                          hey bungo the community desperately wanted destiny to be a fun coop loot shooter. you took even more loot and min maxing out than d1 had in order to focus on balance and pvp. why? if d1 taught you anything you shouldve realized that balancing and pvp arent your strengths. focus on more pve fun. add a diablo like stat system in d3. let the people create ridiculous builds. give them the opportunity to create melee only builds/spell builds.

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                        • nothing seems to attract me back so far. i have been playing warframe for like 3 weeks without stopping the sad part that game is free. maybe i'll be once the season reset just to help my clan level up.

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                        • Yeah no. Git gud Bungie and fix your game.

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                        • Fix black screen going to the tower... Still not fixed. Lazy asses.

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                          • Just release your new game already Destiny 3: Gjallarhorn. But that’s all, that will be your whole game just that one item since you want everyone to be excited about reintroducing your crap for the third time.

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                          • In the current state Masterworks are, to say it lightly, complete trash. People will spend day after day after day farming for a reload buff, or a magazine buff, or a damage buff. The issue is you have to make the buffs impactful so that people can feel they have spent their time well. I am going to propose a change to the system to make it so people feel as if their work is worth the time. First Change - Take away the buffs to basic gun stats. As impressive as it is to say I have a +10 Reload on my gun... it isn't impressive at all. Nobody wants +10 mag. Nobody really cares. Onto the change that matters. Add a masterwork perk slot. This is an additional perk slot that will grant any perk from the weapons' archetype. Be it triple tap, explosive rounds, etc, etc. When you create the gun it will give you a random perk. When you re-roll the gun it will give you a choice of 3 different perks to put into that perk slot. You can pick a perk or go back to keep the perk you had before. Second change - Orbs on multi-kills removed. The perk is clunky and useless. People should want a masterwork cause it is beastly. It should scream power, not have me running for orbs like a fat kid on a cupcake. Kills against minions of the darkness grants super energy added in place of orb perk. Having every kill grant energy was super good in D1 and made the perk a fun enjoyable way to get a super faster. Cost change - To balance out the power this change would give to the players, re-rolls would cost 5 masterwork cores and 50 shards. As well all masterworks will now dismantle into 1-2 cores to limit the speed people can re-roll.

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                          • Create a competitive and non competitive crucible mode. Competitive mode only has 3-4 set loadouts to pick from. 2 primaries and a heavy. Non competitive is the more unbalanced free weapon and ability choice mode. Let guardians know that if they want to get that cool and rare pvp based loot, they have to acquire it through competitive play. Let the gear they earn be super solid in the non competitive pvp. That will be the incentive to get folks to play competitive. Bring back standard heavy, special, primary loadouts in non competitive and PvE. If you really want variety, bring out 4 weapon slots. Kinetic, energy, special, and heavy. Bring our ability cool downs back to d1 levels. Get rid of scaled enemies in all events. Let guardians feel that they have gotten stronger through their trials in the campaign, strikes, and crucible. Bring back random rolls with a forge ability to work on re rolling stuff. If you have to, let folks re-roll a weapon once a week. They can still grind for the god roll on a new version of the weapon, but they can also re-roll existing versions of the weapon as many times per week as the amount of said weapons they have. This will give grinders something to go for and cut down the time for the more casual grinders to get to god roll status. Make achieving max light mean something. Make achieving max light only available through raid rewards or iron banner rewards. Make raid weapons be steps above standard loot earned. This will incentivize people to play the raid to get that sweet loot. Give us some near gjally level exotics. This will incentivize people to grind for exotics as well as providing non pvp and non raiders to have an opportunity to acquire really good loot. Stop with the tokens, or let it be currency to be able to buy certain gear (assuming we’ve done the randomish roll concept mentioned above). Let tokens be the currency used for re-roll forging. Make us strong. Let us feel like the god killing space ninja samurai wizard woad raiding jaguar warrior Teutonic knight conquistadorian huskarlian special fighters that we are.

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                            • Every week no matter what the updates says the same idiots on here if you hate the game leave and go play something else

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