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#feedback

2/14/2018 6:20:03 PM
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Crimson Days 2v2 Feedback

Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks!
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  • Edited by Rufas-1: 2/16/2018 9:29:54 PM
    Ok, here is my initial feedback on Crimson Days after playing on 2 of my characters enough to complete the milestones. [b]Likes[/b] - The Burnout map, nice to see a good D1 map come back. The visual changes give it a different feel than what it was in D1. It also brings in a bit of nostalgia. - Crimson Days engrams seem to be reasonable to get and have a decent drop rate at the end of a match although I have read that others did not have the same experience. - Engram items dismantle into bright dust, so this is a great way to build up your stash to get the things you really want. - The 2v2 mode and the mechanics of it are great and fun to play when matchmaking is not grossly unbalanced. - The recharge rates are nice. getting multiple supers is nice. The grenade spam gets a bit old. - Getting the 2 engrams on level up. - Short matches with the quick recharge rates keeps the pace feeling good. - Overall, its fun even playing solo as long as you are playing with someone who knows how to play the game mode. [b]Dislikes[/b] - This isn't really specific to Crimson Days, but matchmaking is still not that great. There is no reason you should ever get paired up against a team that is so much better that your entire team gets 0 kills. Yeah, you can say "git gud" all you want, but at the end of the day not everyone is capable of being a top tier player. - There are no rewards that I want to chase or keep. Ghosts with some unique perks would have been cool. An armor set would have been nice, but with limited vault space I wouldn't really be able to hang onto it anyway. This isn't a total loss for me since the items are a nice source of bright dust. - Would have been nice if there was some mechanic that could have been implemented across the PvE side. I have no ideas on what it would be, but the snowballs from the Dawning were fun. - Only 1 power ammo spawn location. This basically just makes people camp the spawn point, the rest of the map is pointless. Maybe keep the multiple spawn points like normal but randomize which one ammo spawns at. This would keep people moving around the map. - The beacon on you if your teammate leaves the match. This just hoses you if your partner leaves you hanging.

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