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#feedback

2/15/2018 2:58:05 PM
0

Criticisms about Crimson Days 2v2 Game Mode

[b]Ability recharge buff when near your partner is -blam!-ing stupid[/b] Two titans, once they had more points, they just sat in a corner and kept dropping barricades. It's literally all they did. Every time one was shot down or disappeared, another one was deployed immediately and just kept the cycle going. They literally just kept dropping barricades until the time ran out. On top of that, we also get teams involving two Arcstriders rocking Shinobu's Vow that use nothing but skip grenades. [b]Power Ammo in a 2v2 Game Type is -blam!-ing stupid[/b] In 4v4 it's acceptable as there's more people around to fight against the guy rocking heavy. When it's 2v2, the guy with heavy has barely any opposition and can basically do whatever. This turns the game into "whoever gets heavy first", and that's no fun. [b]Spawning is -blam!-ed[/b] In a game mode where you are actually PUNISHED for being away from your partner, the spawning is way too inconsistent. I've had instances where I've spawned on the other side of the map to my partner, with the enemy team blocking the only direct path I have to them. This makes it difficult for me to help out when my partner inevitably gets into trouble. On top of that, if the game spawns you away from your partner, you get marked with waypoints almost immediately, showing your opponents where both of you are. That's just adding insult to injury. 1) Spawn us as close to our partners as possible. If the enemy is close to them, don't put us on the opposite side of the -blam!-ing map. 2) If a partner spawns outside of their partner's immediate vicinity, increase the delay before the waypoints kick in to 5 seconds. [b]Starting a 4v4 match with only 3 players on your team is annoying, but starting a 2v2 match with no allies at all is -blam!-ing ridiculous[/b] Really? You couldn't find a single extra person?

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