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#feedback

2/14/2018 6:20:03 PM
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Crimson Days 2v2 Feedback

Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks!
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  • Edited by Perera-74: 2/15/2018 2:36:28 PM
    I think you've hit a middle ground. On the one hand people love the boosted abilities and supers because it takes them back to D1 archetypes and after all Destiny is about Space Magic, not really reenacting fighting in the trenches from either World War. On the other you're hamstrung by the over reliance on team shooting to succeed (the inference of the game mode to Valentines notwithstanding) that is magnified tenfold and people can still complain about the usual perceived deficiencies of the current sandbox. You know what you need to do the generally improve the crucible, therefore game sandbox, it's been asked for repeatedly. 1) Lower TTK by about 20/25% 2) Increase Super recharge rates. The notion that less means more here has always been false. There aren't many 'special occasions' for you super when everyone pretty much gets them at the same time once only. 3) Buff pulses and hand cannons. 4) Add snipers, shotguns and fusions to the energy slot. 5) Add machine guns to the power slot, buff/improve grenade launchers again. 5a) The colony should take 3 bots to kill a fully shielded Guardian, but increase the magazine to five or six. 6) Make game modes selectable. 7) Make trials 3x3 and Elimination. Competitive 4x4. Quickplay 6x6. I remember the speech made by the Gameplay Director, extolling 'excellence in the Crucible'. Yet fundamental flaws in your approach have hindered this goal drastically. I've said it elsewhere and I'll repeat it here - variety brings specialism, specialism brings excellence. Currently, the sandbox provides very little variety of game style to adopt.

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