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#feedback

2/14/2018 6:20:03 PM
622

Crimson Days 2v2 Feedback

Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks!
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  • Edited by TheArtist: 2/15/2018 12:17:42 PM
    1. Its more dynamic than 4v4...and the maps give the game more room to breathe. The reduced cooldowns of our abilities was a MAJOR improvement, and needs to comeback to the entire game. 2. The game suffers from the same problems that 4v4 does with regard to the sandbox. a. Team shooting is the only effective way to play. b. There are very few options or builds that allow players to individually disrupt team shooting. So c. Set fireteams have an almost insurmountable advantage over matchmade teams. d. You see the same builds over, and over and over again. I pretty much saw nothing but Arcstrider Hunters running Shinobu's Vow and Scatter grenades, and Striker Titans using pulse grenades. Because they were two of the few builds that would allow people to reliably break up team shooting. So I'm betting engagement numbers are going to be low. Especially by solo players. Because whether or not you have fun is almost entirely dependant upon the quality of the player you get matched with. If you get a good one who understands how to work together as a team....its a fun, competitive game. If you get matched with someone who runs around like a headless chicken....you're going to get rolled, and there isn't anything you can do to stop it if you're up against good players.

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