Why did you put heavy in the game mode? It would have been really fun it it wasn't there, but now its just who gets the colony first the game mode and its super unfun because of it. Every round revolves around it and it sucks.
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All you have to do to not die to the Colony is jump. So there's that.
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And while your up In the air not dying the colony you dying to them shooting you while your helpless in the air.....
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Only if you don't have thumbs
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In air accuracy is still pretty bad and I guess I run into a lot of thumbless people lol
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I'm not dying to it, but people didn't like that two heavy boxes spawned in trials on the third round. Now you get a rocket or grenade launcher every single round and its broken. At least with Truth you had to get a visual on the guy before shooting them...
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I don’t die to it often myself as well but regarding to Trials of Osiris at least when there were 2 heavy boxes you had a couple of different plays you could do because if it... when it became just one box it was really only “king of hill” basically having 90% of engagements happening right at the heavy. I had that happen a lot when playing doubles yesterday as well. I also know quite a few people who think heavy should be removed from pvp especially now with the movement and ammo changes coming
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Like its unplayable. I was so excited for this and its completed ruined because you guys some how think heavy weapons and special weapons are equal. They aren't! Just get rid of ammo in pvp. I hate them. Rockets and grenade launchers are ruining everything.
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I like the heavy ammo spawn. I feel like it's needed because it creates open confrontation between the teams. If there wasn't anything to fight for, teams could just camp somewhere advantageous for the whole round.
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Edited by Shiori: 2/14/2018 10:13:08 PMIf that happened you could just not engage them and force them to come to you or else the point will spawn. Also no one ever liked heavy round in trials and now every round is heavy round. That's a problem