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originally posted in: Crimson Days 2v2 Feedback
Edited by Pupaone: 2/14/2018 7:14:09 PM
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i like this game mode....... BUT, you guys need to do something with the pulse granades from Titans. 20+ games and all i can see is that blue pulse in my mouth the whole match.
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  • Unreal. A game mode leads to ability spam and all of a sudden a grenade type is evil how bout them skips man we should nerf the hell out of that hunter skip nade exotic I think cause you know every time they take charge rates up to mayhem levels it becomes a problem....

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  • Theyve already been nerfed.

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  • why is everybody overusing it?

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  • dunno, havent played in months.

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  • Warlocks have the same nades, so you shoud be a Hunter. Maybe we need a nerf in the OP Hunter jumps or the OP hunter Night stalker class......

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  • is not the same exactly, similar but not the same.

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  • What do you think should be done?

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  • Maybe not have every special event in the crucible have mayhem level charge rates so that it winds up being everyone standing there and throwing nades????

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  • someone in a different post in this thread gave the solution. close proximity to teammate should grant increase weapon handling and reload speed. and maybe add increased mobility to that.

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  • Edited by Pupaone: 2/14/2018 10:00:25 PM
    Maybe reduce the 4 pulses impact damage. Example: 1st pulse: 40 damage 2nd pulse: 30 damage 3rd pulse: 20 damage 4th pulse: 10 damage

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  • Warlocks have the same nades, so "x Zombie o n e" should be a Hunter. Maybe we need a nerf in the OP Hunter jumps or the OP hunter Night stalker class or the OP hunter armor that can use several counter balance modes at the same time for kinetic and energy weapons.

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  • It's fine as a zoning tool because every class has a lingering damage over time-type grenade, but pulse nades are outperforming them all due to the combo of large AoE and high damage output. I say the best thing to do is increase damage output for non-zoning (single hit) nades and bring the other zoning nades in line with pulses. IMO a single-hit nade should leave a player in one shot territory if it goes off near them. DoT-types should do this only if a player stands in it.

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  • Give the hunter an additional trip mine

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  • Buff all nades to be as competitive. Make a set of armor or mod set that when the full set is equipped you take half damage from all grenades.

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  • Agreed but also buff all jumps to be competitive and all armors to can use the same counter balance mode as a Hunter one, and please give invisibility to Titan and warlocks.

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  • Edited by escape1226: 2/14/2018 10:33:15 PM
    Hunter invis was in d1 without any issues. How about warlock rift cast is instant ant titan wall gives you health regen on cast and give you health when damaged. I like that the classes are all different so let’s make those differences more competitive against each other.

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  • I think that when everyone is moving faster, Pulse Grenades may start to feel less harsh. Right now, everyone is so sluggish you're just kinda stuck there eating it. Let's get that buffed movement speed and then see how everyone feels about it then. I think the game has suffered from enough nerfs already...lets not go there unless we ABSOLUTELY need to.

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