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#PvP

2/9/2018 4:34:05 PM
5

Where is the End Game Loop?

Just curious what everyone sees the end game loop in D2 being? For the uninitiated this is basically the core of the game after completing the main campaign. With PvP and PvE there can be more than one potentially, but I'm just not finding it in D2 due mostly to the core gameplay and systems changes. In D1 my end-game loop was: 1. Grind for new weapons with decent rolls (Strikes, Raid, PoE, GunSmith, Crucible, Weekly Vendor Reset). 2. Try out new guns and different builds in crucible (never much liked playing only the meta) 3. Content release or Sandbox balance 4. Repeat In D2 I just can't get interested in this loop for a couple different reasons: 1. There is no loot grind. With no RNG rolls it takes almost no time to collect everything, and Armor doesn't matter any more. 2. Weapon rolls don't really matter. Since all rolls are static and meant to be "balanced" it basically means that everything is right down the middle in terms of power. The gap between the best and worst weapons in D2 is pretty narrow, and most new weapons are just worse versions of stuff already in the game. It's hard to get excited about new loot when only about 1 in 10 new weapons feel at all different or better than the stuff you already use. 3. You can't customize builds and few Exotics enhance skills in interesting ways, most exotic armor pieces just enhance recharge rate. 4. Crucible is just too slow. I know they're working on speeding it up, but I don't see it making a huge difference until they reduce primary time-to-kill (TTK) back to D1 levels. 6v6 is just going to make the team shooting meta even more annoying, and there's nothing fun about a constant cycle of 1v1, hide, recover, repeat. Just curious what everyone else's end game loop in D2 will be with no meaningful loot grind, and a boring crucible sandbox. Is it really destined to be just a hunt for cosmetics?

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  • Edited by Suite-D: 2/12/2018 7:00:42 PM
    Trolling the forums is the main end game in D2 Cosmetics and emblems are the only thing to grind for because all weapons have fixed rolls.

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  • Edited by FdYAcsoyPKN83gLE: 2/12/2018 6:15:36 PM
    My end game in Destiny 1 was sometimes playing Crucible again and again usually when I did everything I wanted to do.

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  • The "end-game loop" is a COSMETIC one. Similar to the end game "grind" you find in shooter games like CoD, and Titanfall 2. The problem is that this kind of cosmetic-only end-game grind isn't going to be satisfying to loot-based RPG players who are used to an end-game "loop" that has them grinding for powerful gear, and perfecting (min-maxing) specific builds. In the effort to make Crucible more "balanced and competitive" (e-sport ready), all that needed to be taken out of the game. The problem is that this broke the PVE end-game (as you noted), but it also broke PVP. Because it was the very lack of balance that made Destiny's Crucible fun and interesting to play.

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  • What we have now is actually players fault, cos so many folks whined about D1, that "too much grind, too much random stuff, hate green/blue drop from legendary engrams, bla-bla-bla...". Bungie actually heard it, fixed the new game as community wanted and what do we have now? Well, now there is almost no real grind, no real random and you don't get that excitement of getting something really good from loot. Yes, it could piss people off, when they got some green items from high lvl engrams (or things like that), but when they actually got legendaries from them, they were muuuuuuch more happy, than when they get legendary items from legendary engrams with 100% accuracy, collect everything they need in 2-3 days and then, basicly, have nothing to do. I think Bungie had to "resist" to people's whine about "too much random", instead of listening to it and making as people wanted to. Majority of people usualy don't really understand what they want, so their whine causes nothing good at all and their opinion should be either ignored or destroyed by reasonable arguments. Devs had to explain, that it is, first of all, an MMO game (!), and base of any MMO are: 1. Random based (on Korean patented technology (c)) LOOT 2. Constant GRIND and FARM with good gameplay shooting mechanics 3. Progressing in game by doing 1. and 2. I think, Bungie understood that and still do understand. That's why Destiny 1 was so good for folks like us, that like that constant process of grind, excitement of getting random stuff from in-game lootboxes and feeling like you improve yourself in the process. It's nearly impossible to bring it back in D2 now, cos Bungie will have to basicly "remake" entire game, some D2 mechanics won't allow to bring all cool MMO elements back. I wish Bungie could do it and make D2 perfect for "core players" like me and others, instead of it being just for "casual everyone". So, we can only hope, that years later, in MMO-shooter Destiny 3 there will be more "MMO" and less "Shooter". More Lineage 2 and less Call of Duty. You can do it Bungie, we belive in you!

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  • Edited by Zephyr1895: 2/9/2018 6:32:32 PM
    1. collecting exotic ships, sparrows, and emotes 2. getting the best looking shaders 3. collecting different weapons, whether because they have a unique set of perks that sound good together (like Crimil's Dagger, still trying to get a kinetic weapon mod for it.) 4. trying out weapons you've collected 5. getting rich as fu- 6. finally completing the rest of those adventures the thing is, the endgame in D2 isn't about maxing out your stats, it's about looking good after you're done (which i enjoy, because it doesn't seperate the playerbase in terms of loot too much.)

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