Hey all,
Iron Banner is now available! From last week's [url=https://www.bungie.net/en/Explore/Detail/News/46596]TWAB[/url], here's what's changing for how you earn Rewards.
[quote][b]Begins: [/b]Tuesday, January 30
[b]Ends: [/b]Tuesday, February 6
The game is [b]Control[/b]!
This will be the first time Lord Saladin returns to the Tower in Season 2. There have been some changes to how you’ll go about decorating your Guardian with relics of the Iron Lords.
First, we are adding new items to the engrams you will find waiting for you when you visit Lord Saladin. There will definitely be Season 2 weapons in the Iron Banner Engram and we will be adding more in the next event. Here is a look at what rewards you can expect to earn next week.
• [url=https://www.bungie.net/pubassets/106401/01252018_IB_Hand_Cannon.jpg?cv=3983621215&av=809845344]Hand Cannon[/url]
• [url=https://www.bungie.net/pubassets/106401/01252018_IB_Scout_Rifle.jpg?cv=3983621215&av=809845344]Scout Rifle[/url]
• [url=https://www.bungie.net/pubassets/106401/01252018_IB_Shotgun.jpg?cv=3983621215&av=809845344]Shotgun[/url]
• [url=https://www.bungie.net/pubassets/106401/01252018_IB_Ghost_Sparrow_Emblem.jpg?cv=3983621215&av=809845344]Sparrow, Ghost, and Emblem[/url]
If you are missing items from last season, they will still drop as possible rewards from the engram. There is also a new emblem that tracks how many lifetime rank ups for Iron Banner you have earned in Destiny 2. You can earn it by completing the Iron Banner Milestone.
• [url=https://www.bungie.net/pubassets/106401/01252018_Saladin_Inventory.jpg?cv=3983621215&av=809845344]Saladin Inventory[/url]
We've received a lot of feedback from previous Iron Banner events that players preferred a way to directly acquire items. We have added the ability to obtain armor and three different weapons from Lord Saladin during each event. Here is what he has to offer next week.
The final way to earn rewards is by completing challenges. Ornaments are available for all your Iron Banner gear and you can unlock them by completing various objectives for Lord Saladin.
[url=https://www.bungie.net/pubassets/106401/01252018_IB_Gear_1.gif?cv=3983621215&av=809845344]Season 2 Ornaments[/url]
There are no limits to how many engrams you can acquire or how many tokens you can earn. Get as much playtime as you can during the week. It will always move you a little closer to opening another engram, earning an ornament, or purchasing a piece of gear from Lord Saladin. Go nuts![/quote]
Sound off with your feedback. What did you enjoy? What do you believe could be better?
I'll be collecting feedback and passing it along to appropriate teams as it comes in!
Cheers,
-dmg
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19 RepliesTrue feedback from an actual player: It’s stepping in the right direction. Weapon variety feels a little bit better as far as balance goes, however there are still plenty of archetypes that can’t compete. I still think auto rifles need tuning in the range department. I don’t necessarily think the range drop off needs to be necessarily abrupt, but I think the accuracy at range might be something to look into. I’m not saying I don’t use auto rifles, I definitely do. Hand cannons need a little love, but that’s going to be a hard one. My best advice on it would be to SLIGHTLY increase the rate of fire for every hand cannon archetype so that you don’t add impact and accidentally go from a 1.2 ttk to a .8 ttk. I think pulse rifles need a slight increase to body shot damage and an even slighter increase to headshot damage. Sidearms (not including 3 round burst) probably need like a range increase. Their ttk is pretty solid, but smg’s simply perform better close range and they’re more consistent. Scouts feel right. Autos feel a little over the top. Smg’s seem right, maybe a slight range decrease for the 600 rpm archetype. Masterworks since they’ve been introduced is a kind of welcome change, but it’s only teasing something that was already had in d1: random rolls. The community is split on it, but masterworks isn’t quite scratching the itch for the grind. The thing that gives grinders a bad taste in their mouth is introducing a mechanic that gave them a purpose and a drive in d1, then completely pulling the rug out from under their feet and taking away the 1 thing that made us play as much as we did. Iron banner as a whole is feeling a little bit more like the iron banner of old, and that’s good. But again, there is less on offer than there was in d1. I think the reason people are saying this is a dumbed down version of d1 is because d2 essentially took the model of d1 and expanded on the cosmetics and landscape of it, but removed aspects from loot, mechanics, loadouts, etc. It would be like releasing the iPhone X with all this cool stuff, then releasing the iPhone 11 with a flashy new design, but you remove a bunch of the cool stuff from the last model. It’s a case of regression, and I understand why it was done. But it’s set a tone for what we can expect in d2: regression. No one wants to move backwards. We want changes that expand, not changes that removes aspects from the destiny universe. I realize these are long term fixes, but I have the ability to wait. I understand these take time.