I just can’t comprehend how soooo many bad decisions were made about this game....
- static rolls ( from a 1 dimensional point of view, it makes sense regarding balancing. But we are losing a lot more than we gained by going static)
It’s the reason I grinded and enjoyed d1 sooo much.
- 2 primaries and a heavy slot? Come on!!!
-consumable shaders!? Why are you trying to fix things that aren’t broken but doing nothing with the most broken of things
- strike specific loot. Another way they removed interest in the game
- grimore or in game ghost to find?
- nightfall timers
-4x4
- most pvp game modes
-worst exotics to date in destiny
- Ttk being slllooooowwww
-reskinned weapons galore
- all good weapon perks either nerfed into ground or removed... come on guys
-ever verse- tooo focused and pushy to the point that it makes the game less enjoyable
If I worked at bungie and I was asked to make a list of changes that would remove as much enjoyment and fun as possible....this would be it. I don’t see how bungie thought opposite and was thinking we would love it?!?!?
I reallly miss that d1 experience and excitement.
Edit: thoughts on the roadmap?
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#destiny2
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9 RepliesShort Answer: Luke Smith. Long Answer: If Luke Smith felt he was not given sufficient control over the project to deliver a more passible product, or didn't get the necessary support from upper management, then he should have stood up or resigned. If upper management had concerns about his ability to deliver a passible product, or raise concerns about his / anyone's ability to do so, then he should have been removed from the project. It sucks but the concept of "accountability" does exist and when it does not, you up with dumpster-fire train-wrecks like D2. And last I checked he was "Game ""Director"" on D2....