I just can’t comprehend how soooo many bad decisions were made about this game....
- static rolls ( from a 1 dimensional point of view, it makes sense regarding balancing. But we are losing a lot more than we gained by going static)
It’s the reason I grinded and enjoyed d1 sooo much.
- 2 primaries and a heavy slot? Come on!!!
-consumable shaders!? Why are you trying to fix things that aren’t broken but doing nothing with the most broken of things
- strike specific loot. Another way they removed interest in the game
- grimore or in game ghost to find?
- nightfall timers
-4x4
- most pvp game modes
-worst exotics to date in destiny
- Ttk being slllooooowwww
-reskinned weapons galore
- all good weapon perks either nerfed into ground or removed... come on guys
-ever verse- tooo focused and pushy to the point that it makes the game less enjoyable
If I worked at bungie and I was asked to make a list of changes that would remove as much enjoyment and fun as possible....this would be it. I don’t see how bungie thought opposite and was thinking we would love it?!?!?
I reallly miss that d1 experience and excitement.
Edit: thoughts on the roadmap?
English
#destiny2
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I have spoken before, as i find this the worst game ever to play. OK i will give you this the one's that did the quests, in the fact that sherlock holmes would have no chance of completing them. No to little clues, no indication what or where to go. However for Bungie you have not got the support of the cool well good games like WOW, you can google any quest and get an answer. This heap of crap is so cryptic that not only do you not know what to do, but so few players have stayed to even put a report up. BUNGIE take this as a hint, if you think you are good your are not. I will ask you to solve a problem, could you please go to the shop that no longer exists, on a street that is gone, in an estate that was changed forever. Yet find my house I was born in. Birth at home gives you a clue on how old I am. Yet that is the only clue, now google what i put, and please give me an answer. People pay to play. Not just the game but the crap you think it funny to cryptically hide. If people who buy your game quit because they can not find out what to do! When to do it! How to do it! Or where to do it, who is the fault lay on. Never pat yourself on the back when you shout that people have done it. Because people will always do stuff, with out working out the shit you give as clues. IE i have the highest score on my guild in WOW. Never because i planned shit but because i got it to work. The difference is not the game but how it is supported. Game makers rely on YouTube, and on peoples good will to help other people. Do you pay the good will, or do you get money from YouTube? That is why your game is bad, not the play or hardness of play, but that you have so much stuff that no one can understand. I wish you well, but in future earn the money you take home. With out us, you have no home. Your a bad geedy company, using enticement instead of gamability to make money.
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1 ReplyBecause bungie is the smartest company ever.... They been selling us the exact same game for 4 years.. Cut up.. Recolored . take away... Give back over and over again. 10 year cash grab Pure genius
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1 ReplyBecause neckbeard
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Edited by Lyrro: 1/30/2018 10:25:43 PMNot a Bungie employee here, but I'll try to answer your question as best I can since the thought of jumping into Iron Banner sounds about as fun as sticking my hand in a hand cranked meat grinder while slowly churning it with the other.... 1) static rolls; pvp balancing was made immeasurably easier with static rolls, and as a bonus, it's easier for the casual players to get everything then want without having to grind 2) 2 primaries and a heavy slot; pvp balancing, no more games where 99.9% of the population consists of shotgun sprinters or lane sniping (team corridor shooting is completely differen :P) 3) consumable shaders; Eververse, Bungie needed something to pad the lootboxes with and Destiny doesn't have very many "junk" items. Shaders were made consumable so they could be used to water down the loot pool for the loot boxes. 4) strike specific loot; 16 months to make the game, and I'm pretty sure strike specific loot was one of those things that was cut for the sake of time. 5) grimore or in game ghost to find; same as above, mostly due to lack of proper time to focus on specific details like collectables, especially since Bungie did away with most of the lore. 6) nightfall timers; an artificial means to increase difficulty. Bungie wanted to cut back on the number of players just taking their time and easing their way through the nightfalls... and they were too lazy/time crunched to make interesting modifiers so they went with timers instead. 7) 4x4; pvp balance and map design. It's much easier and time conservative to create and balance pvp maps and game modes for 4v4. Plus, someone really wanted D2 to be an e-sport, even though they've clearly never played an e-sport game. 8) most pvp game modes; again, easy to balance. We gave up a great deal of what made D1 a great game for the sake of pvp balance. 9) worst exotics to date in destiny; also, again... pvp balance. You can't have op, or even just powerful weapons in a game that puts balance ahead of literally everything else. If someone is using an exotic that is... well, exotic, and another player doesn't have access to that exotic weapon, then the game is unbalanced and Iron Lords be ****** if we're going to let D2's pvp be even slightly unbalanced. 10) Ttk being slllooooowwww; and yet again, pvp balancing. In games where ttk is low, the winner of the fight is usually whoever pulls the trigger first and that always lead to someone dying. So Bungie had to nerf ttk so the crucibabies would have enough time to casually walk to cover when being fired upon, lest they face the wrath of the crucibabies on the forums. 11) reskinned weapons galore; I'm assuming you also mean armor, and this is because weapons and armor take a long time to create, from original concept art to actual 3d modelling and redering. Bungie's live team can't dedicate that much time on stuff like that when the other 95% of the game is crap. No way in hell Bungie's going to redirect some of their other assets just to create some new models. 12) all good weapon perks either nerfed into ground or removed; pvp balancing (for what, the sixth time already? I'm not going back to count). Destiny was never meant to be a pvp focused game, but some of the management realized there's a lot more money to be made from loot boxes in pvp games than in pve focused games (or at least, that's why I think they've scrapped so much of the pve focus and are instead focusing the majority of the game balancing on pvp) 13) ever verse- tooo focused and pushy to the point that it makes the game less enjoyable... [spoiler]https://giphy.com/gifs/money-spongebob-shittyreactiongifs-C5cDXxEgBGNjy[/spoiler]
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Dont Forget raid issues like raid gear with no raid bonuses. No reason to do prestige raid Probably a dozen other things I can’t remember. Just remembered about the connection bars for players, where did those go? Bungie went full rtard
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3 RepliesLuke smith quite literally made it so his 4yo nieces could play. Not a joke. It’s that dumbed down. http://www.gamesradar.com/two-four-year-old-girls-inspired-destinys-revamped-quest-and-light-systems/
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Edited by EMW ZEEK: 1/30/2018 7:55:40 PMIts actually quite simple to understand many of their choices. Bungie narrowed their point of view to only see things as a designer and not as a player. Most of the "bad" choices made perfect sense in terms of simplifying and streamlining everything which is good "design" but not necessarily the most "fun". [quote]- static rolls ( from a 1 dimensional point of view, it makes sense regarding balancing. But we are losing a lot more than we gained by going static)[/quote] First i dont believe random rolls how they were implemented in D1 were good. Its was a very lazy way to trick players into playing longer. It was smoke and mirrors, not actual valuable content. Putting different perks on the same weapon in a sense is worse than making a reskinned weapon because at least reskinning it takes some effort by the art team. There are also issues with both systems regarding the existence of useless perks, but the problem is worse with random rolls. What they need to do is add player customization that is nearly void of RNG. Let me put the perks i want on the weapon i want in some fashion. I think keeping the current static system while later letting you change the perks would be a beautiful system where everybody starts on an even playing field with useful weapons that can be improved with time and effort. [quote]- 2 primaries and a heavy slot? Come on!!![/quote] This is the biggest example of a good "design" choice. Lowering the amount of raw DPS we had with snipers opened up so much design space for more interesting, mechanic focused boss force with less bullet sponge enemies. Having weapons like gally and icebreaker absolutely suffocates design space forcing them to make content in a specific way. And from a players perspective having 2 primaries can be plenty fun and effective with setups like scout+handcannon, but the system could easily be improved in various ways. Maybe splitting snipers into heavy and light variants, maybe being able to equip a sniper by sacrificing both your primary and secondary slots, overall buffs, etc. [quote]-consumable shaders!?[/quote] Not really a big issue, but it allows for more things to grind for making raids and patrols more rewarding for longer (in theory at least). It also seems to have been a compromise to allow shaders to change different armor pieces instead of the whole thing. [quote]- nightfall timers[/quote] adds a bit more spice and difficulty to the strikes. What else could they have done? Add more health and damage to enemies? screw that noise. It would be great though if the timers just gave additional, optional rewards instead of failing the mission though. [quote]- grimore or in game ghost to find?[/quote] We still have in game collectibles to find and lore to read. [quote]- Ttk being slllooooowwww[/quote] Still faster than halo [quote]-reskinned weapons galore[/quote] While D1 had this same problem having static rolls probably made this more desirable from a design perspective because its allows for pseudo-random rolls which also happen to include a random paint job in addition to the perks.
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13 RepliesEverything you listed I like. You don't speak for everyone.
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This is only my opinion, but I think that was the plan at Bungie all along. It would provide the needed room to upgrade and improve the game.
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I think I can answer some of that... Static Rolls: Crating a balanced Crucible, most likely. No "god rolls" supposedly means it's a contest of skill instead of RNG-produced equipment. Dual Primary System: Same thing. If the one-hit kill weapons are reduced to infrequently available power-ups, lost upon death, they affect the game very little. Consumable Shaders: This system is a step forward as well as back... it allows an unprecedented level of customization. My one vexation about my beloved old Colovance was that it didn't "go" with my Guardian's snazzy Walkabout shader and blue chroma. Under this system, I could have solved that problem in seconds. And also, ships and sparrows look the way you want... wish we could still customize the color of our drive trails, though. Strike specific loot: Don't understand this one. Grimoire: Agreed. D1's system was bad enough, because you couldn't check lore in-game (like whwn you were waiting for a PvP match). But at least it had one. Nightfall Timers: Making it challenging. Also, encouraging people to seek out teammates (possibly via Guided Games) by making it harder to solo Nightfalls. 4v4: Possibly because the map size was optimized for eight players at once. I don't know... 4v4 never really bothered me much, so I never tried to explain it. PvP Game Modes: Quickplay just has Clash, Control, and Supremacy, brought back from D1. Competitive offers new stuff. What's the issue? Worst Exotics: PvP balancing, almost certainly. The few good exotics have perks that matter less in PvP. A good example is Riskrunner, which is a weapon of mass destruction in certain PvE situations, but it's unlikely to proc in PvP. Slow TTK: I would bet that it's possibly to cater to casuals, but more likely to encourage teamwork. Given that individual scoring is no longer a thing, and assists are equivalent to kills, I think Bungie wanted the PvP teamshooting epidemic to occur. Reskinned weapons galore: Go back to Destiny 1 and take a hard look at the legendary and rare guns. Yeah, exactly, it's not new. We just had less issues with it then because of random rolls. Eververse: Dubious ethics. Encouraging players, including preteens, to gamble with real money... there are no words.
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I miss using all the weapon types. In D1 , I used them all. Now it’s just Auto/Auto/Rocket.
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Either one at a time or all at once.
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1 ReplyWhy are we still discussing this. Bungie has openly admitted that it’s “too hard” making a game like this. The answer is that they are just too lazy. Everything you mentioned is a result of being lazy and doing the least amount possible to make more money. This isn’t the same studio that brought you Halo. That studio is long gone. It’s time for us to leave too. No more need to discuss why this game sucks. It just does.
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Luke Smith. Destiny 2 is what happens when you take an editor from Kotaku, allow him to con his way into the Game Director position, with -ZERO- game development experience, -ZERO- programming/software engineering education, and -ZERO- experience in video games -at all- beyond writing about "what he likes" in a video game. This is how Destiny 2 made, and keeps making atrocious decisions in game direction/design.
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3 RepliesEdited by Demon_XXVII: 1/30/2018 6:18:46 PMOne answer Luke Smith - how does a (non tech qualified game/ no prior experience developer) journalist end up as lead director of a once heralded gaming Dev company? No, actually 2... Activision accountants chasing the younger/casual demographic & bank of mum and dad!
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they tried too hard to cater to a casual audience
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PvP scrublords and streams caused this.... Bungie listening to these baby's caused this...
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Well, How can a Bungie can hire so much idiot for Destiny? Answer lies there somewhere...
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1 ReplyOr, remember in the Dreadnaught there were all those different quests to unlock all the ghosts. Remember the ones where you had to sit in a little room until you got a buff, and then you had to haul ass across that big room to where those invisible platforms were, and make the jumps perfectly to be able to get to the chest in time. There were a few different things like this. Just one-off little fun things that you could do if you felt like it. Then there was the court of Oryx. Damn that thing was fun. I spent hours there sometimes, just messing around with whoever happened to come along with a key.
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Pandering to buff this nerf that. And profit.
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You cannot do much when you design a game in just 16 months. D2 is the new No Man's Sky.
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9 RepliesShort Answer: Luke Smith. Long Answer: If Luke Smith felt he was not given sufficient control over the project to deliver a more passible product, or didn't get the necessary support from upper management, then he should have stood up or resigned. If upper management had concerns about his ability to deliver a passible product, or raise concerns about his / anyone's ability to do so, then he should have been removed from the project. It sucks but the concept of "accountability" does exist and when it does not, you up with dumpster-fire train-wrecks like D2. And last I checked he was "Game ""Director"" on D2....
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3 RepliesThe sad thing is they have no true intention to bring any of the good things back. Just make crap like master work armor.
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its easy, its all about the -blam!-ing money! they tried to make some twitch money cow
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5 RepliesIt's not the devs fault, they made the game how they like it, it's your's, you keep complaining about it, stop it, IT'S JUST A GAME. This video explains why I'm doing this. https://youtu.be/dGeEuyG_DIc
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All decisions goes down under one category... make the game more causal. They want to make the game more open to casual players and remove grinding and more time consuming things while at the same time make all guns balanced. As I agree with some of the decisions they make like removing snipers and shotguns from the special slot, all the decisions together made the game boring. What scares me is that .. Did bungie learn from their mistake? I have big doubts, there were so little thing that could put a challenge to a player and one of them was the nightfall timer and yet it is going to get removed too.