How about this for Shaders solution : Since a Mass deletion will cause a issue with doing MATH. Since theres two Currencies (Dust and Glimmer)
Just limit the amount to delete to 10.
Pretty sure some developer over there can take Items that produce Dust and make an algorithm to calculate what the total of 10 Items would be.
Then make another for items that produce Glimmer.
If you guys can not simply make something to calculate a max of 10 Items and produce non throttled Currency then theres no wonder why Destiny is tanking.
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