I rarely post here but I see all the hate for Eververse and I see some news outlets have picked up that the "community" hates these micro transactions.
I fail to understand the hate and was wondering if anyone could actually explain it. I feel I am missing something.
Eververse is almost exclusively a cosmetic add on. This does nothing for you to win in the game, provides no advantages, it changes the look/color of your armor/weapon.
So it can give you a ghost, that has no advantage in the game to help you win except to find resources slightly easier and perhaps some more XP to get a bright engram.
So that brings us to the one thing it can give you, a piece of armor for purchasing at the store. So you get this armor by not playing the game and buying it. You put on that armor and you go out into the world and one thing will happen... You will die instantly. You have no perks, it is a 10 armor. It gives you no advantage because you purchased this instead of finding it, in fact, it is worse then what you can find. In order to make it worthwhile you have to go out into the world and farm items to infuse into the armor to make it more powerful. Well that stuff you are infusing you could of just wore anyway and you found it the legit way, by playing the game. Instead of wearing it, you use it to infuse. Either way, you had to play the game to get the Eververse to the same level as what you just found anyway.
So where is the pay to win I hear people complaining? Its not possible to win with anything purchased from Eververse, you only would loose repeatedly.
So I hear people complaining things are "locked" behind Eververse. What is locked, a new cosmetic? That is what is infuriating everyone? Then don't buy any, and get the bright engrams for leveling up, I get a few a week, its not hard. So someone wants to buy it and get a new shader, you play, get an engram to get a shader. Really, that generates all the hate?
Now I do see you can get a 160 speed sparrow from Eververse. Sure if the racing league comes back, that could rightfully be a point of contention (unless they make it the same speed for all Sparrow, ala the Cruicible regardless of your power level). Until then, if it does and in what incarnation, there is no advantage there.
I've read the posts and I really don't understand the hate or frustration. If anyone is willing to shed some light on what I am missing I would appreciate it, the rest I am sure are going to go bonkers complaining, and you have that right on a public forum, I'm just trying to better understand the situation. Thanks guardians.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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2 RepliesEdited by TheArtist: 1/26/2018 7:17:41 PM1. It isn't pay to win. 2. It gets hate for the following reasons: a. Some people are just opposed to all MTX, and will say anything and do anything to try to get them out of games. b. The SWBF 2 debacle sensitized the gaming community to lootboxes...and Destiny 2 was the next big guy on the block with lootboxes. c. Many players just REFUSE to learn the mechanics of how EV actually works. They just assume everything is "locked behind a pay wall" when in fact nothing in the Seasonal loot pool actually is. d. The fact that Destiny 2's PVE end-game was BROKEN by the changes trying to make PVP more "balanced and competitive"....called more attention to EV than the devs intended. IOW, Bungie destroyed the end-game frind for more powerful weapons and armor that was the source of D1s appeal and longevity in PVE. Leaving behind only a cosmetics-only chase. An end-game that might be satisfying to shooter gamers....but not loot-based RPG players. So now you have a large PVE community that is pissed off because all they have to grind for are ""dress up" items....and WHATS THE LARGEST COLLECTION OF THOSE DRESS UP ITEMS IN THE GAME, IN ONE PLACE??" Eververse of course. If you actually analyze the game and loot at the loot items that are actually IN the game....the amount of loot in the rest of the game DWARFS what is in EV. But the problem is that its SPREAD OUT...and not sitting in one big pile in the middle of the Tower like EV is. That.....along with the fact that you have to keep coming back to it to get the lootboxes you get from leveling up...and its creates the false impression that Bungie neglected the other parts of the game in order to force microspending. ...and of course the XP throttling debacle only reinforced that misperception.
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Watch that video. Let it sink in. Then consider the fact that Bungie manipulated the API to hide XP throttling and was busted by Reddit, which means this issue was exponentially worse during the first faction rally. The Dawning felt like a half-assed ploy to get people buying loot boxes. Also, consider that they now throttle token acquisition during Faction Rallies. Bungie is greedy and it is pissing players off.
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It is not pay to win. Instead of putting time in to developing endgame, they replaced with Eververse. People just like to say pay to win because it's easier than explaining the actual problems
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D2 is a cosmetic award game. Eververse sells cosmetics. Over 60% of Dawning awards were behind paywall. Pay to win? Maybe not. Bungie just found a cute way to work around it. The game is less because of the concentration of effort on cosmetic awards that can be sold in Eververse.
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7 RepliesThe problem is that they put stuff that should have been farmable behind pay walls. As far as pay to win faction rally is a good example. They throttled your ability to get tokens but had a shell on the eververse that increased how many you earn. Not only was it the lost sectors but they also throttled public events.
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2 RepliesIt’s not and that’s not the issue with eververse. That said the issue is that more items were placed behind a pay wall in lieu of endgame content. Of the weapons armor and other items released 80% about were placed in eververse. That’s a problem, that’s lazy and inconsiderate. People also said it’s gambling but it’s not. Bungie basically said making content is too hard, but we are greedy and want money so put stuff into eververse.
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pay to advance is what they meant to say...this is VERY common in FREE games - you can buy boosts or other items that drop more materials etc for you the material ghosts that used to drop - now only available via RNG BD remember you are only getting 2 items of 300 from eververse the bigger the loot pile the less likely you are to get anything you would like or need - therefore it would "easier" to just buy that item for a few silver then there is the spirit of eververse - which was to ONLY ever have cosmetics and some emotes - in the dawning they made eververse a vendor -
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It's not pay to win. Sure it's just cosmetic add-ons, BUT the whole game has become about cosmetics now. Armor doesn't matter anymore for game play, it's all about fashion. So, in a world of fashion where you make you make it tough to get the gear, other than buying through the Eververse, players are going complain.