Disclaimer:
[spoiler]Let's first start with why you shouldn't listen to me. I'm a self-admitted bad FPS player. When you talk about a need to 'git gud', you're talking about me. so, let's talk about why you should listen to me. Because as a piss poor player, having a better setup is more noticeable to me as I don't have the skill to make good gear matter less. So, feel free to take my advice. Feel free to tell me I suck. But I'm just writing this because I feel like it. Now, onto the guide.[/spoiler]
First I'll cover this using Code of the Aggressor and then I'll talk Protector.
1) Equipment
I tend to mix and match armor pieces for whatever looks cool. But mods can be set how you want them. So let's talk mods. The only 2 'required' mods are a void melee charge in your gauntlets and your legs (I'll explain later). I run with a resilience mod in my helmet (explained later), Kinetic Counterbalance in Chest, and a Kinetic Munition Loader in my titan mark. The reason for the loader is because I recommend using a kinetic hand cannon (explained later) and you want to reload as quickly as possible.
Exotic Armor: Doom Fang Pauldron
The reason for this is simple. Horns of Doom will be the 'key' to how this build runs. The Melee ability kills recharge shield super will get your super up faster while the Shield Bash kills recharging your Shield Throw will allow you to clear more mobs faster.
Recommended weapons: I use Better Devils or Crimson. I normally run with Better Devils because in fireteams you rarely proc Crimson's exotic perk and without that, I feel Better Devils is the better handcannon. So, why a handcannon? Because you want to be in the thick of things. Being closer to your enemy when it dies procs [b]In the Trenches[/b] which recharges your super faster.
For your energy slot, I normally suggest a weapon with longer range to help with those snipers or for clearing a landing area while platforming during strikes. For power weapons, it greatly depends on the activity I'm doing. Some strikes, I'll use a sword for Exodus Crash. The rest of the strikes its either Merciless or a linear fusion rifle. For general patrols, whatever floats your boat; although, using a sword means more [b]In the Trenches[/b] procs.
Playstyle:
Get in there and be a titan. Use your non-super shield bash (charge attack) to get that super energy with the Doom Fang. Remember to hit things that are going to die with the melee attack. You'll proc both the Pauldrons and In the Trenches. More super energy means you get to your super faster. Since you'll be in close, this is why I suggest a resilience mod... it gives you a bit more extra life while you're in there getting dirty.
Once you charge your super, you can use it one of two ways. If something 'big' is there (like a boss), you can just pop your super, use guard to get close, and then start swinging your shield around like a crazy man. It does good damage. Just keep an eye on your super bar. Once it runs out, you're in melee with a boss... not a good place to be.
Against a large group of adds, use guard to get in close. Remember this not only protects you, but the guardians behind you as your shield absorbs the damage. Once you're close, throw the shield into a mob and watch it bounce around killing them. Find a nearby target, shield bash it to death and Doom Fang will reward you with another Shield Throw. I've gotten as many as 5 shield throws in one Super activation because of this.
Grenades: I would recommend [b]Voidwall[/b] grenades because if you place them well, you'll get a quick recharge due to [b]Superior Arsenal[/b]. If you are not good at placing wall grenades, I suggest practice or just use [b]Magnetic[/b] grenades; you won't get as good of a return on grenade energy... but less is better than none from a poorly placed wall. Also, sometimes Voidwall grenades don't get the kill because your fireteam (and you) will kill the mob between damage ticks. So play around and pick what works best for you.
So that's it for aggressor. So what changes with Protector? Well, you aren't going to be generating as much super or grenade energy as the aggressor. However, you have more Survivability due to Defensive Strike; however, you won't generate as many supers as you don't have [b]In the Trenches[/b]. But you do heal your group and get a better reload time while overshielded.
So there's some advice from a bad player on how to play Sentinel. Feel free to critique. Thanks for reading.
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Or you could play a better subclass
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Guide: Protector Sentinel with Force Barrier is better.
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5 RepliesWouldn’t bother with the mods. These are extremely meager reductions that require stacking for said meager gains. You’re better off buffing your stats as much as possible. Cap Resilience at 5, Recovery at 8 and the rest to Mobility. You’ll see a marked improvement in performance.
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2 RepliesEdited by Milo: 2/4/2018 11:53:19 AMDon’t need doom fang. Code of the aggressor Superior arsenal - grenade Kills recharge grenade energy. Works for the shield throw as well. Already have 2 shield throw charges, every kill with this grants shield throw energy. Just keep chucking shields. Try it out.
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1 ReplySome of this transitions into PvP as well I'll comment more from my laptop. That take on better devils is legit.
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The other thing you can do if your super is not up for Code of the Aggressor is use your shoulder-charge on a group. The AoE disorient gives you and your team some time to take them down.
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Good thing you said PVE. Good thing.