I'm subscribed to a channel on YouTube called Extra Credits, they mainly discuss video games, game design theory, and issues related to the industry of game development. The linked video was just released today, please watch it now (6:26).
Now that you've seen it I'd like to pose a question: would you be willing to spend more than $60.00 on a game if it meant that the game would get additional content over time with fewer unsavory revenue schemes (loot boxes, day 1 DLC, etc)? [i]Ideally[/i] this would mean customers pay more up-front and devs become less reliant on predatory revenue tactics. [i]Ideally[/i] this would result in better games that are worth the increased up-front cost to the consumer.
If you voted yes how much more would you be willing to spend? If you voted no what is your reason? Please keep the discussion civil.
Me personally, I'm not sure. I don't think we'll ever get away from additional costs after initial purchasing but at the same time the predatory tactics being used these days need to stop. On the other hand developers have to support themselves, especially if they intend to add additional content after release. Whether we like it or not game development is not a charity and the cost of making a AAA game is only getting higher and higher.
EDIT: Interesting spread so far, I was expecting more people to be resilient to the idea of paying more up-front but that seems to be the more popular option.
EDIT 2: Extra Credits just posted a follow up video, "Why Do Games Cost So Much To Make?": https://www.youtube.com/watch?v=ypZZTIOR__Q
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13 RepliesI more interested in a game that is free, has no micro transactions. And you pay for playtime e.g. Like 50 cents a hour. Then they actually have to make a game people want to come back to, if it's terrible well you put like $5 into the game.