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Destiny 2

Discuss all things Destiny 2.
1/23/2018 5:27:15 AM
18

Annoyed by changed "The Prestige" trophy requirement

It is not OK to change the requirements for a PS4 trophy. "The Prestige" was the last trophy I had to get for my platinum, now my only method of doing so is via a prestige raid run which I don't want to do, in any case I can't find 5 others who want to. I am furious. For me, this is the straw that broke the camel's, back which leads me to simply say to Bungie - forget you guys, I'm out. Here's one suggestion: You could have just allowed non-DLC owners to get to lvl 25 & 330 power via completing weekly "powerful rewards", then not changed the difficulty requirement. That's one of many clearly via able suggestions which would have mitigated the "need" to change the trophy requirement. I was a highest-level pre-orderer of the game,dropping nearly £100 GBP on it up-front,. months before it launched, and with the first expansion I've been royally boned. I regret my purchasing decision - but it's OK, I'll just learn from it. You'll never get upfront cash from me again The new story content was OK but pretty "meh". In particular, all if it which was played on Mercury felt overly repetitive to me. The new strikes just suck. Again, boring repetition of the new story. The one with the Cabal boss at the end has such a frustrating boss fight. This strike was the cause of the only "griefing" I've ever received from another Destiny player (via Playstation messages). It is also bugged, at least twice we've found ourselves just standing waiting for the next section to activate, and it just doesn't. I've learned to just quit the moment it comes up in the playlist - something which I'd actually never done even from back in Destiny 1. The other new one with the giant cyclops at the end is bugged to hell. On more than the 3 occasions which I can clearly remember, again, there has been a mysterious, progress-halting bug which has forced us to just quit. Particularly annoying when this happens in the boss room and / or gift tokens have been spent to increase the rewards from completing it. Mercury as a location is, I would say, sparse. Titan was pretty sparse but this takes the cake. If you compare Mercury with any other location from Destiny 1 or 2 it's tiny. Also all of the content which it offers is massively repetitive. The new Public Events are OK - that's the best I have to say about it. Now, the raid lair. Holy cow guys - yes I was saving the "best" for last. 20 minutes of particularly weak-assed "jumping puzzles", one 5-minute room of Cabal, then the boss room. Welcome to "the boring strike which is a raid (apparently)". Get real. My main complaint is that it lacks shooting-based content. Fine - you like putting "jumping puzzles" in Destiny (A.K.A. an FPS game) for some reason. They are a real tedious turd-sandwich, but fine. But at least include more shooting than jumping. And the Argos fight - woo-eee, it is tedious. Well done on having farted out the bare minimum of a DLC, and in trying to please everyone over the various backlash, stumble from one bad decision to the next & ultimately annoy the people who've given you the most money up-front. Good going.

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