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1/16/2018 4:49:13 PM
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Putting them in the correct shouldn't be a difficult task, you're right about that, but we don't know how the games' systems are integrated and how one change can ripple across the game. The game is tuned for dual primaries, which offers less dps potential. Meaning every activity needs to be checked to ensure a similar challenge level. With this, does the sandbox need to be adjusted to account for the higher dps? How does this affect PvP? Players now having unfettered access to what we're once power weapons needs to be addressed. The loot system needs to be reworked to ensure that those new specials are dropping accordingly and for the correct slot. Do we keep ARs and Scouts in the second slot alongside Shotties and Snipers? Where do Sidearms go? All these things need to be addressed and "play tested" to ensure consistency across both sides of the game before releasing it. Believe me, if the D1 system comes back, this game looks [b][i]alot [/i][/b]more attractive to come back to. I'm hoping with everything I have that this comes to fruition, but I'm not exactly holding my breath.
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  • Careful, this doesn't seem to go over very well with people. They want it now and don't care about the consequences.

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  • [quote]Careful, this doesn't seem to go over very well with people. They want it now and don't care about the consequences.[/quote] This is probably an understatement...lol

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  • Ya think?

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  • Good post. The issue isn't the change itself. Its all the RIPPLE effects that the change will have on the rest of the game. The game will need to be retuned, and all these follow-on changes quality tested. All while major changes are being made to the mods system...and to weapon STRENGTH as well. Look at the chaos that Prometheus Lens created in PVP because someone let it slip through quality testing without realizing that it was game-breakingly powerful in that part of the game.

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  • Also forgot to expand on PvP having shotties and snipers again and sharing that slot with the primaries. If they stay together, how is the ammo economy affected in PvP? Remember that Supers are weak to elemental damage. If we give shotties and snipers their own slot again, what happens to elemental primaries?

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  • Shotties and snipers are elemental/energy weapons. they could be in line with The 2nd slot weapons in their rightful spot and given a little rework. Shotties should be a1 shot kill within 10 ft. 11 to 20 ft 2 shot kill. To 25 feet 3 shot kill and that's with God roll range shotties like matador d1. Snipers need to feel crispy again and have useful applications in not only pvp but pve as well. We used to have great pve snipers that would stand in for rockets against a boss, walker tank, etc... put range parameters on them so no one tries to use them for scouts and within their range make them effective again. The idea behind having these weapons in the energy slot is to make them relevant again. Ability cool downs should be shortened. We used to feel powerful. Now I feel old and tired. If you can easily shoot people out of their supers then they should get more than one per match. The only power weapons should be rockets, grenade launchers, linear fusion rifles. And we should have heavy machine guns back. The game is slow and boring. Crucible is stand next to your buddies and shoot. Team shooting isn't fun and it sucks you watch. Make changes to ramp up the speed and fun of the game. Lessen ttk in crucible.

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