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#feedback

1/14/2018 2:54:19 PM
67

It shouldn't take months to give us D1 loadout system.

This particular fix alone will help everyone that loved D1. It's the main reason vets have a hard time with D2. It's not the graphics, the strikes, the content. It's boils down to the loadout. Give us Primary (hand cannons, pulse rifles, Auto rifles), Secondary ( shotgun, snipers, grenade launcher), Heavy (Rocket launcher, machine guns, Fusion rifle). One option I'd like to see though. Let us put any weapon in the heavy spot. When any weapon is added there. Give it a huge damage increase. This will make power ammo powerful. This system will allow players to play how they want and have a good laugh when they put a hand cannon in the heavy slot and one shot someone with power ammo. This will allow players not to worry about sharing power ammo or care to wait around. Snipers could two shot people (early destiny 1 feel) , 1 shot with power ammo. Shotguns the same. 2 shot or one shot with power ammo. Or do them both 1 headshot, 2 body like later destiny 1. Please update this sooner then later. Make it #1 priority for now and all other updates can be trickled out. This system will allow the 2 primary weapon feel if people like that. One will be a little more special then the other.. Just a thought.

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  • Edited by Technohydra: 1/15/2018 3:17:00 PM
    From an actual dev standpoint, it's impossible to say. I haven't seen how they code the weapon system and slotting mechanics. If they did a smart job of coding the system, all they have to do is update the value for -sniper- to be -secondary-; this would be if they were using either a database-style look-up system with the proper configuration, or if they threaded out the methods properly in something like C#. In either case, just drop in and change a value, then test the edge cases (like Fighting Lion) to make sure you didn't introduce a defect or unintended feature concept. If they coded poorly or too granularly, then they will have to go into each individual weapon of the affected types and change the values of them, then possibly change the over-all load out system to accept the changes, and then test it extensively to ensure no conflicts or glitches (because you have 2 different systems trying to determine the same bit of info). If that doesn't work, it may be a scrap-and-rebuild sort of scenario.

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