I'd like to ask Bungie one simple question and I can only hope to get a response. Why is Destiny 2 pvp a peer to peer based matchmaking system? I mean you're using blizzard servers anyway to support the game why not allow crucible to be set to dedicated matchmaking? It's not only more consistent for the player base so you don't have to deal with the red bar connections massacring a whole team. It's also more fair to all players relying more on skill than your connection to the server.
We're in a modern Age Bungie where most multiplayer games do dedicated matchmaking. Why? you ask. For the majority of players it's better and in fact most competitive leagues won't even touch a game unless it has dedicated servers for the pvp. Players want dedicated pvp servers so why not give it to us? Why not make it more about skill than. "Oh crap those players are from china. Get ready for red bar gods." On top of all this dedicated servers are safer from hacking programs usually requiring better encrypted programs to get through it.
In conclusion Bungie. Stop the peer to peer oppression. Please end the red bar gods from striking people down. Stop the host connection shot first even if you sighted and shot first. Stop the half the shots don't count due to the persons insane lag. Give a well balanced pvp experience for all players and bring us dedicated pvp servers please.
-
9 RepliesThe whole game was built to cater to pvp. The biggest chunk of changes will further support pvp. Stop catering to the crucible and give us a game worth playing.
-
1 ReplyI been asking bungie to put dedicated servers in the game since launch. I never heard a response, ever. So don't get your hopes up.
-
Anyone who disagrees with this probably is probably a casual, or just don’t care. Dedicated wound fix roughly 30% of the problems with this game
-
Bungie's response: " Don't need dedicated servers when we have dedicated players"...
-
Lol anyone saying no is dumb
-
5 RepliesServers should be dedicated yeah but Compared to the crucible lag in D1, lag in D2 is nowhere near as bad
-
5 RepliesDo people actually care about this at this point?
-
1 ReplyI am not a pro by any stretch, but I'm OK. I've played CS on and off for over 10 years, mostly 1.6 a bit competitively (online ladders and such), and a little bit of GO. I have played a lot of other FPSs, some online, some not. So, I feel i have a pretty good feel for the FPS PvP genre. All the other balance complaints aside - OP weapons, TTK, supers, useless grenades, etc. - my impression from day one has been that the PvP just feels really inconsistent. I can't prove it, but I believe this to be due to the P2P networking model. Some matches, your weapons feel satisfying and effective - you feel like you're hitting stuff. You see the damage you do to someone's health straight away, and when you die, you know you've taken about the right amount of damage. In other words, even if it is frustrating to lose, you can tell it's fair and you know you've been outplayed. Other matches, your weapons feel like you're shooting rubber bullets. You can see yourself hitting someone, but their health isn't moving, or is barely moving at all. Yesterday, I was killed from full health by two Better Devils rounds. At least from my perspective that's what happened. According to the various spreadsheets knocking about online, it is impossible for BD to kill with 2 hits. This makes your experience as a player really frustrating and variable. When it's good, it's really good. The gunplay feels great and is satisfying. As a CS player, truth is i would prefer a lower TTK. As it is, rounds become very predictable after a point. Clutching is extremely difficult. But, i could accept all that as just game design choices - everyone has their preferences. What is really putting me off returning to the crucible every night is the inconsistency of the experience. You can have several games in a row with people in who just seem like bullet sponges. Game design aside, i can't see how destiny can ever be a "serious" online game given the situation.
-
Duh. 👍
-
Pvp is, for me, the most fun part of the game. So my answer is "YES", because sometimes the crucible and the trials are a true nightmare. I never know if it's me lagging, my opponent, my entire team or whoever. Bungie should seriously think about dedicated servers, or at least trying to improve the net code.
-
1 ReplyI answered yes. All I want is consistency, plain and simple. 3 tap and 2 bodies is exactly that EVERY TIME!
-
1 ReplyThe answer here is clearly no. Destiny 2 tried to make the jump to competituve/e-sports style pvp. Not only did they destroy the game for trying to format the game to be better suited for conpetitive pvp, but the way that pvp plays has been a stunning failure in generating excitement about competitive pvp. Dedicated servers wont change this. Itll imprve the lag some and it would do nothing to change the gameplay that puts so many people off. The lesson learned? Destiny is at its best when its a pve oriented game that throws pvp balance mostly to the wind. Bungie is only willing to make the financial incestment if there was the demand for competituve e-sports style pvp. They tested the waters and the test definitively told them that the demand wasn’t there. Destiny can have fun, fast paced, chaotic pvp in the future- but it wont be competitive e-sports material. Which is fine, it just means that bungie doesn’t see dedicated servers as a worthwhile investment.
-
2 RepliesNo difference at all between the two. Yoy have bad connection in matcjes now, itll be the same the other way
-
It's cost, simple. Same with vault space + other stuff.
-
Bungie publicly opted for p2p hence why pvp is 4v4 (less traffic to control). But now bungie is implementing 6v6 while keeping P2P servers. So now bungie is gonna piss on the ashes which is pvp.
-
2 RepliesIf anything, I feel trials needs dedicated servers
-
1 ReplyThe real question is why don’t we from such a huge dev.
-
2 RepliesNope. Dont care for dedicated servers. I'd rather see distributed computing for games get fine tuned over time and evolve to overcome the problems you guys complain about. We have all seen what happens when servers are too busy with too many people logging on at the same time. P2P scales nicely with the number of simultaneous users because each players hardware is being used for the computing. 1000 users playing = 1000 'servers' hosting the games, then 10000 users playing = 10000 servers hosting the games (servers being the consoles we play from). Also where some developers may pull the plug on games years after their release because it is not cost effective to keep running the servers anymore, moving to a p2p platform would mean less server resources needed by the developer to keep the games online longer.
-
Bungie hates you and thinks this idea is stupid.
-
The games dead... crucible is an unplayable mess... server changes isn't going to fix anything
-
Don't really care.
-
2 RepliesThe fanboys saying no 😂 lol
-
The p2p system messed up my connection to destiny. With the new router from my isp the only way to connect is to disable UPnP but it removes remote access to my plex server so destiny lost and I deleted it. The only way I can play is if they use dedicated servers for the entire game, not just crucible. Then I wouldn't have to deal with crappy latency and ghost bullets
-
1 ReplyI think this is a very small problem of whats wrong with crucible at the moment, but it does need to be addressed. I say the issue is small because if the gameplay is no fun, no one cares about the connection, no ones playing in pvp in the first place! If the gamplay is fixed to be less dull, then yes, dedicated servers AT LEAST FOR COMPETITIVE!
-
Jet Set WillyIt’s all going concording to plan 😂🤣 - old
For the number of people playing Crucible these days a single dedicated server would cope. [spoiler]I know it wouldn't really, but couldn't resist[/spoiler] -
Nope i solved my internet problems i just gotta move and have my ps4 next to my router.