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#feedback

Edited by Xenomorph: 1/9/2018 5:06:06 AM
3

Eververse: A different approach.

I had to post this in light of the plethora of posts about Eververse and why I feel a lot of people are getting it wrong... To a degree. Eververse isn't the [u]whole[/u] problem, it's what's hidden [b][u]solely[/u][/b] behind it that's the problem. Make ships (exotic or otherwise), sparrows (exotic or otherwise), shaders?, emotes (exotic or otherwise), ghost shells (exotic or otherwise) and mostly everything else, available from [u]more[/u] places than [u]just[/u] Eververse. Eververse should be [u]supplementary[/u], and there for those that don't have any issue spending their money on it... Like it was D1. [u]As long as we see the fruits of purchases via actual events from the Live team[/u]. The slippery slope has lead us here, and many saw it coming, but if Bungie cares, there is a solution. Eververse isn't going to totally go away, that's an unfortunate fact... But at least by removing the [u]sole[/u] purpose for it, and possibly improving it, it will no longer be the monster it has become. One thing Bungie could change to make Eververse more palatable, is that when you purchase Silver (using that "hard earned") and buy engrams (or earn them through gameplay), they should work like Xûr's "Fated Engrams", in that you should get a guaranteed exotic (something) that you don't already have (plus whatever else) once per account per week. Like Xûr. I mean, they're doing it already for free with Xûr, why not extend it to Eververse so that if you don't want to spend money, it's about the grind, and having your time in game rewarded, but if you want to, you can also spend real bucks. Best of both worlds because you are guaranteed to get the loot either way. I mean, I feel there's this perceived thought, that if people get everything they want that they'll stop playing. Well, if you do everything else right people will continue playing regardless... Like D1. Consider it good will Bungie... Just my thoughts.

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