hey so I was wondering if i can play destiny with my friend he's got a Xbox and i have a playtion!
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Edited by RAIST5150: 1/3/2018 5:58:10 PMLast time this happened was in the glory days of the 360... and it only lasted a couple years. Man, that was a good ~3 or 4 years too. The 30fps frame locks sucked... but being able to play across all available platforms was GREAT for some communities. First it was Micro$oft digging in their heals, now it is $ony being difficult. MS has put utilities out there to make it happen. A lot "easier" to do for their console now with the newer DirectX API's and all.... but the developers have to get both camps on board for it to happen. Probably the only house that might be able to pull it off now would be someone like SE--one of the few that was able to break them down once before.
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Nope not even pc can play with Xbox The cry for cross platform characters got buried under the d2 fiascos Bungo unleashed Early on there was some hope that you could at Least take your character across to play with friends but again Bungo started pulling bungos out of their orifices left and right and the idea got buried
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9 RepliesNo, and I would hate that to happen considering most XBOX users I have met here have been nothing but toxic. No thanks!
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2 RepliesEdited by Kuzie: 1/3/2018 4:48:08 PMThere is no cross-platform support and Microsoft & Sony would never allow it! not to mention the coding issues as the PlayStation runs on a irreverent code: PS4 - Sony likes to use the PhyreEngine and C++. wile Xbox and Xboxone uses - C++, C#. Most games are built in an engine like Unreal, Unity, or CryEngine, these days which are C++ (except for Unity). AAA companies like Ubisoft prefer their own proprietary engines : Dunia, Anvil, Snowdrop, which use primarily C++, and other scripting languages (AS3 for UI, etc). Many AAA companies tend not to use Unreal or Unit because they have their own in house engines. Some AAA companies however prefer to use Unreal because it’s a very powerful engine and they don’t have to spend much time writing tools or maintaining their in house engine. But remember that C++ is the default language on consoles. C# may pop up here and there, in some small downloadable titles (and perhaps Flash or HTML5 too), but anything bigger will be running a C++ engine - it's fast, the compilers and optimizers are extremely solid at this point, and it gives you absolute control over your memory space. To date, I don't know of a single AAA (or even B) title that runs on anything else but C++ at its core. Of course, most games also have some sort of script language integrated, running in a C++ VM, and that could be Lua, or Python, or UnrealScript, or even something created in-house; that one is mostly used non-critical run-time stuff that needs to be editable by non-programmers: game-play scripts, key bindings, other config files. You can also include HLSL (or some other similar dialect), as any modern video game will have some shaders, and often these are hand-tweaked to maximise performance. trying to bring cross platfrom support in short would lead to costly code re-wrights memory dumps and constant sever updates due to load...you think the sever maintenance downtime is bad now Also there is the problem of Latency input delay on all console controllers its built in due to limitations of games consoles.. plus the screen refresh rate issue 60FPS max on console.(even XboxoneX) Try telling a PC gamer that he or she is locked at 30-60 FPS on 1080p on a rig that`s cost them over £2000+ good luck with that..its not going to go well ;) in short windows PC and XBOX.. yes (dumed down version) PC and PS4.. yes (dumed down version) cross-platform play ..NEVER ! P.s i would love to see gamers worldwide just gaming on big open severs but its a dream nothing more!!
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not enough active players to make a team ... to begin with.
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only in your back garden where you can pew, pew, pew each other to death!
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14 Replies