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Destiny 2

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1/3/2018 2:47:52 PM
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The logical fallacy of #RemoveEververse

Not trying to be a troll here, but there's something about the whole #RemoveEververse campaign that doesn't make sense to me. The claim is that the majority of Destiny players are opposed to Eververse. If that is true, then it logically follows that the majority of players are not using it. If the majority of users are not using it then it is effectively the same thing as if it didn't exist at all, and we would all be getting our cosmetic loot through bright engrams by levelling up, which we currently are. So what's the issue if a minority of players use it?

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  • What's really sad is people are missing the major issue with Eververse and focusing on the smaller issue that Bungie will easily "fix". D2 has content issues, a severe lack of meaningful content that would keep someone coming back each week. The severe lack of content and shallow differentiation of gear leads to the game being almost entirely cosmetic. For example, the regular raid gear is statistically the exact same as the prestige raid gear. Other than cosmetic differences, what purpose does getting prestige gear offer? None, it's all cosmetic and that's a microcosm of D2's problems. Eververse is entirely cosmetic. So if you run the prestige raid, you get cosmetic gear............... or you can buy crap from her which is the same statistical value. On top of that, she provides way too many of the background items like shaders, sparrows, ghost shells, that could be part of gameplay. Sure, we get them as we rank up, but we can just as easily buy them. When you combine D2's lack of meaningful things to do & collect, with Eververse's amount of things you can collect, you see 2 separate problems are crashing right into one another. On top of that, Eververse and microtransactions were supposed to fund more live events, more content in between major releases of DLC. They haven't, microtransactions have funded more microtransactions, which is the REAL issue people should be complaining about. It's one thing to sell us useless shit and have that fund meaningful content. Instead, she sells useless shit to fund more useless shit.

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    • [quote]So what's the issue if a minority of players use it?[/quote] The issue is that Eververse belongs in a free-to-play game, not a $60 AAA sequel with a season pass. Gamers are fed up with content being put behind RNG microtransaction loot boxes in fully-priced games just to prey on gambling addicts, ESPECIALLY in Destiny 2 which already leaves players yearning for a more satisfying endgame experience. And for good reason. If customers just looked at Eververse and said "this is okay", then that invites Activision to push the envelope further to see how much they can continue to nickel-and-dime people. That's how a game DOES become pay-to-win.

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    • OMG a logical thought! This is going to go WAAAAAAAY over everyone's head because they're all blind with childish rage over imaginary problems. The Eververse is purely cosmetic so this whole campaign to have it removed is just asinine.

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    • I can only speak for myself, but I think the size of the loot table is the problem and not eververse it self. Eververse was fine in d1. Bright engrams gives you a spin on the eververse slot machine and its a lazy system that rewards you for doing whatever to level up and it puts no focus on end game. I appreciate that they tried to keep leveling up relevant by rewarding you with bright engrams, but the bright engram loot table is far too big. When I say it's a lazy system I mean it seems like they just dumped a bunch of cool items in the eververse loot table hoping someone might spend some money instead of grinding public events or whatever. In a game that is lacking meaning full content, instead of adding 50 reasons to do endgame activities, they added 50 items to eververse in the recent dlc. Every item in eververse is a missed opportunity to make the game a little more worth playing. Every exotic weapon could have it's own quest that both told some lore about the weapon and rewarded you with its ornament, but no, lets just dump ornaments in eververse and hope someone might spend some money on it. It's a lazy system for both the developer and the consumers. It takes little effort to make and little effort to obtain the items in-game. I don't care too much about cosmetics. At the moment I have everything I want from eververs and I haven't spent any money or really put much effort in. I just broke down what I didn't want and spent my bright dust when needed. I have what I want and all I needed to get it was patience. Simply put I think it's bad game design and I would like to see it improved. Getting rid of eververse won't fix anything tho. I wish we could get the community or, even better, bungie to focus on bigger issues like powerful loot worth grinding for and better/more end game activities.

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    • The real fallacy is the assumption that if Eververse went away, all those resources would magically be put into game content.

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      • #RemoveEververse

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      • If a minority of players use it, Bungie uses that statistic to say hey it’s popular let’s put more shit in it. And if they do that then they don’t ever focus on fixing their game and the aspects we want them to change. Instead they will line their pockets and put out trash.

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        • It’s predatory business practices.

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          • The myopia is real.

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          • 'Fallicy'

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            • I have no issues with eververse itself. I see nothing wrong with Bungie trying to make some extra cake off of emotes and ornaments. The problem I have with eververse is that ships, shaders, sparrows, and ghosts are in its inventory. Those types of items should be world/raid/pvp/strike drops. So I agree. [i]Remove Eververse[/i] is pretty stupid. [i]Change Eververse[/i] makes more sense to me.

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              • the issue is that people want eververse items to be obtainable through in game activities and not just through leveling and turning in a rng loot boxes. Tess is hoarding some of the best/coolest looking items in the game. that is the problem. also if you spend real money on silver you should be able to select the item you want to purchase as opposed to rng loot boxes.

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              • lolol... Okay which fallacy exactly are you talking about here? I didn't find one in your argument anywhere.

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                • whoa hold on there, stop using logic. My only thing is I would of liked to see the Dawning loot pools spread over to more vendors instead of just Eververse. Would of liked getting dawning stuff from Ikora, Amanda, Faction leaders, Banshee, Cayde, Zavala, and Shaxx.

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